Godot font blurry stable. otf font (also tried ttf). Inherits: Font < Resource < Reference < Object. Text is blurry and unreadable. Minimal reproduction project Godot label text is blury no matter no matter what fonts or themes, font size, label size ,rect size, screen size. The first option is not possible for me, because when I downscale the size of my font (which is 16 by default), it gets all blurry. You can get bitmap fonts as fnt files, but they're very hard to find on the internet anymore because they are basically useless compared to ttf unless you're making retro games. Choose the node you want to set the fo I have a character sprite. Dec 16, 2020 · Godot version: cb42bf1 master OS/device including version: Windows 10, GeForce RTX 2060/PCIe/SSE2 Issue description: Sometimes the text in the editor becomes extremly blurry. This means that the text can become too small to be legible. When played inside low res screen they become blurry. 1). . Now when Godot imports them they are super blurry. otf version too) I drag&drop the . Renders text using fonts under the BMFont format. If you zoom in on the notpad text in a screenshot you will see the text is very colorful as its taking into account how the red-green-blue parts of a pixel are at different locations to try and get extra resolution out of the text. 0 vs 3. There are three different places where you can setup font usage. And of course, setting it smaller makes it very blurry. However, after zooming once and even after resetting zoom, the text becomes blurry. custom_build [dcb3754] System information Ubuntu 22. I got Lizard-13’s Javascript workaround working well but a few months ago the pixi-renderer extension was changed and the textruntimeobject-pixi-renderer. Properties¶ When using non-pixel art fonts, this will make fonts pixelated/blurry at high resolutions, but it should be no problem to disable it when using a pixel art font. And you want to use the correct size for the resolution you are using. For creating fonts from TTF files (or other font formats), see the editor support for fonts. Is there a setting i need to change to get the text to show up not blurry? I'm using Godot 3, trying to use a pixel font (Visitor) but it's blurry no matter what I do: Screenshot. I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. fnt extension. stable System information Windows 10, GLES3, NVidia RTX 3080 Issue description Unscaled: Scaled: Note how, when I change the window size and try to scale up the viewport, the font gets super blurry. tres so new labels pick up the default font. com/godotengine/godot-docs/pull/6759. 1-0. The actual font files should be in a . Setting the display scaling to 100% makes everything sharp again and looking the Our first Godot game, 4+ years in the making, announce trailer (PC, PS5) and demo out! youtube upvotes Blurry text in corners upvote The official subreddit for the Godot Engine. Supports distance fields. I made a script that changes the scale setting based on the Screen DPI so the text is readable on high-resolution monitors. Instead, you need to use a dynamic font, and set the font size from the dynamic font’s settings. Weirdly enough, this only happens in Godot. font and adjust the size afterwards in . Nov 29, 2020 · master with TextServer, blurry text. Does somebody know why this happens? EDIT: Only some letters seem to make the text blurry. Dec 20, 2024 · I cannot replicate your issue. 3D engines have similarly named technologies, but they are generally not optimized for text. Description¶ Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. ttf font on my project. Oct 14, 2024 · Godot Version 4. It still remains to be fixed, see Distance field fonts are blurry · Issue #8022 · godotengine/godot · GitHub TextureFont is an addon for Godot that allows creating fonts from textures from directly within the editor. 3: same project when run fullscreen (1366x768) The text remains crisp in Godot 3 when the viewport size increases or decreases. But it’s still quite large. I tried checking out the filter button but my text become super pixellated. Jan 28, 2025 · Godot Version Steam 4. Looks like Button font renders inco Hi, every time I try to make a project with my pixel art in godot the player sprites become very blurry and it's ruining the experience. Why is this? For creating fonts from TTF files (or other font formats), see the editor support for fonts. Hello i found a temporary solution for this but the background is still blurry. 👤 Asked By Ragnar Brynjúlfsson My 2D game, built and exported on Linux, gets blurry when run on Windows with display scaling set to 150%. Then, on your GUI element (a label for example) go to Control->Theme Overrides->Fonts. x, but then it broke again in a different way, like you have currently. I tried setting default texture filter to nearest neighbor from the This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. With this flag on sprites look blurry even in Editor. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired. tres" file for ease of future use. You can see the outline is applied *after* the shadow. Apr 22, 2024 · Tested versions Godot v4. On a Sprite2D I've found the "Filter" settings easily, but The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Yeah this is the windows api clear type doing sub-pixel shenanigans on notepad's text. I also set Size to 7 which is recommended by the font author. Godot supports DynamicFont oversampling since 3. tres-file onto the . If we only consider the text, there is no good option. Feb 16, 2021 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. They are imported as svg files. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). This means that the UI can become too small for the text. but is still blurry What font Basically, it's only pretending to be a pixel font. bmp) - No support for 16-bit per pixel images. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. I expected the same result as the label, because I see the text appears Mar 20, 2023 · I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). The font sizes from top to bottom are 12, 16, 24, 32, and 36. Sep 23, 2024 · Godot Version 4. Oct 11, 2024 · Godot Version 4. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Quick settings fix to make pixel art render correctly in Godot 4. Your using a bitmap font who's glyphs are blurry. 3 with the Light font hinting setting. Chris If you'd like it to look pretty good at any size you can try MSDF text rendering. I thought it would be okay to reduce the size of any font. Godot's File System is located on the bottom left of the screen by default. Like "t, r, i". Reply reply Top 1% Rank by size Hello im very new to godot and game dev in general, im just learning how to implement text and in every tutorial the text is clear and easy to read but when i add a label and add text it looks like this blurry pixelated mess. I made a 2D game and was using small 16x16 sprites, so I didn’t need a large window. 0 beta 10 System information Windows 10 Issue description On both GLES and Vulkan renderer the optionbutton options become blurry when screen is resized other than the default size. It's very small, but when I try to make it bigger it looks blurry in the normal view and when I run the current scene. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are support The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window When the Project Setting Window>Stretch>Scale is changed, the text looks blurry. If you can let me know what font you’re using and/or create a minimal project to share that’d be great or give more details. I did some research and found out someone with a similar problem. Join my discord - https://discord. Jul 21, 2019 · As seen in the picture, fonts look bad when downscalling. These resources can be used anywhere a font is expected (Such as Label, Button, TextEdit). If you want a deep dive into the problems (and solutions) for rendering text well, The Raster Tragedy is an amazingly comprehensive resource. I want to add that I have a 2nd monitor that was active when I booted up Godot but Godot was on my main (1st) monitor. I am using a pixel-art font, and have turned off filtering and anti-aliasing, + turned on mipmaps. Jun 28, 2020 · For text you will need to create a DynamicFont. However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, Font oversampling is a "global" property (it will scale all fonts by the same factor), so it cannot work on controls that were upscaled or downscaled. Feb 19, 2021 · Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. 6M subscribers in the wow community. js file now looks completely different. 2d: the text scales too… except since it is a image scaling it can become blurry, even harder to read. Jan 13, 2024 · Whenever i start a new project, insert anything to do with text (label, button, etc). Multiplying the base font size by 2 works, but would result in a too large font for my game. beta. Hi, I'm currently trying to remove the filtering happening on my 16x16 sprite. tres (type: FontVariation) with the desired font (tried . Now he's blurry af. The first is the theme editor. In 4. I can't see anywhere in the project settings to use nearest neighbor scaling rather than some sort of cubic scaling like it seems to use. Any help would be greatly appreciated! An unofficial sub devoted to AO3. 3. 3. World of Warcraft on Reddit! The official subreddit for the Godot Engine. 3 the font looks either blurry or the pix Jul 26, 2024 · Godot Version 4 Question the text on my button is blurry and i dont know why. The font is a dynamic . Steps to reproduce: On a loDPI display, open the project manager or editor and compare with Godot 3. There is no way that I know of to change the size of a pixel font in Godot without unwanted blur, you have to keep it locked at 8 or whatever it is originally. If you want text to look crisper in the editor, it means you should probably be working with a higher base resolution. Nov 4, 2019 · Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. Or if you're importing a font you can enable Multichannel Signed Distance Field in the import settings. May 16, 2023 · Try adding/subtracting a pixel from your button size and it should go away - it’s a hacky solution that I use. For the default project font, you need to enable the Default Font Multichannel Signed Distance Field advanced project setting instead. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. The text that is displayed has a blurry outline around it which i don’t want. 1: project run at its base viewport size (1024x576) I'm working on a projet right now in Godot and all my texts are blurry. I was able to make it mostly work at some point in Godot 2. Supported image formats: Godot can import the following image formats: BMP (. Hopefully someone has a better one! This likely occurs because you’re not using the font at a size that it’s intended to be used. It’s the same on Jul 7, 2024 · If you wish to prevent text from becoming blurry when it’s small and you enable gui/theme/default_font_multichannel_signed_distance_field gionggone July 9, 2024, 5:12am 3 Mar 9, 2024 · Godot Version 4. by changing filter settings), font size and scaling have the biggest impact; adjust to taste. Other softwares are working just fine. The left column shows the text in engine, the right shows the texture rects. A community for discussion and support in development with the Godot game engine. 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. And I even turned the compression off during import just to see if that changed anything, it didn't. Handles files with the . But the text is really blurry to the point it can't be read. The font looks fine in the preview, but gets blurry when in game. I tried changing my theme and import font settings and troubleshooting the rendering. I am using a pixel TTF font. Normal Image. 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to display the text correctly If you want text to remain crisp in this situation, you need to enable Multichannel Signed Distance Field on the font in the Import dock. Then in Project Settings -> Gui -> Theme -> Custom Font to your . 0. This also looks fine, however, when I click it and its PopupMenu appears, the items on the list look blurry and smaller. But it definitly is not blurry anymore if I put an empty space behind the text. I have tried overriding the PopupMenu font and font_size theme properties, and the specified font and size seem to be used, but the font still looks blurry, though I have the same font_size on both places. You didn't include the source font so I can't really provide an example. From here, check that the following settings are correct: Antialiasing should be set to "None" The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Hello everyone! I am having this issue where I get blurry text in my textboxes when using the Dialogic add-on. However, I also set this same Font as global custom font - and as you can see, that setting does not seem to work. labels are always blury. What is the way to handle the font in UI (CanvasLayer?) in this case? Dec 18, 2017 · When starting a fresh installation / deleting the editor settings configuration file, all text in the UI editor is readable. Mar 13, 2017 · Tested on Godot 2. 10, GTX1060, Vulkan Issue description tried to use pixel-art . Godot's Imported Image. Nov 28, 2019 · The fact that the font looks pixelated/blurry when zooming in could serve as an "alert" that your text won't be readable at the base resoluton. I have searched for this problem and every time something like monitor ghosting or whatever is mentioned however my exact same project in GameMaker does not have this issue- the player moves and animates smoothly. Go to any font site (just google "Dynamic fonts" and take your pick) and download a dynamic font that you want to use. mono. Note: If a DynamicFont doesn't contain a character used in a string, the character in question will be replaced with codepoint 0xfffd if it's available in the DynamicFont. Oct 7, 2023 · I can't reproduce this on 4. But I didn't know about pixel art fonts. I've made the label as a child to a control node, but it remains the same. This is what you see in the Godot Text Editor right now. Godot 4. When I removed anti-aliasing from Dynamic Font Data, it doesn't come out blurry anymore. In Godot 3. When I press f5 to play the game everything looks fine but the whole editor does not. He was too small (obviously, it's pixel art) so I scaled him. Dec 27, 2023 · Godot 3. This is in all of my Control nodes. Tip: Save your font import as a ". Dec 19, 2022 · Godot version v4. Compare the "Projects" and "Templates" text in the top-left corner between the 2 screenshots below. 3 (Light font hinting), crisp text. Description¶ Renders text using *. 192K subscribers in the godot community. Why is this? Next, open the font's import settings in Godot. 2. Why is this? Mar 9, 2023 · The minimal reproduction project shows various sizes of the font, comparing their appearance in engine and how they are supposed to look (via a keep size texture rect containing an image created seperately). Meet your fellow game developers as well as engine… This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. Steps to reproduce: It is natural that the naive scaling of the font looks bad. The Archive of Our Own (AO3) offers a noncommercial and nonprofit central hosting place for fanworks. I was trying to texture the blocks using a single png file with the block textures. Nov 22, 2018 · I have been working on a game that replaces some of the text with user input text, which as far as I can gather can’t be used with pixel text. We are proactive and innovative in protecting and defending our work from commercial exploitation and legal challenge. 👤 Asked By pferft Hi everyone, starting up my project shows all text slightly distorted, appearing as if “too sharp”, so here and there some vertical or horizontal lines are clipped away, a 0 cut off on one side, the upper stroke of a T thinner than it should… things like that. fnt fonts containing texture atlases. The problem that I am running into is that I cannot get the texture to look crisp, it is blurry even after altering import settings. Also changed the stretch mode to 2d and toggled on the hidpi and "use filter". But in Godot 4, with the same settings, it looks like this: Jun 7, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. It's actually not just the text, it's the whole UI (notice the borders of the panel). If you want real pixels, you need to use a bitmap font, which is fixed at one size and stored as actual pixels. Why is this? In my project, I have quite big pictures (1980x1080) which I scaled down to about 0. I changed the project stretch mode to canvas_items and that made all the text nice and crisp. Suddenly I faced a problem in PopupWindow the font in the label was blurry when I set it small, like 8-12px. well kinda reducing the screen size to a ridiculously small amount makes labels decent but the rest of the game turns pixelated Dec 17, 2021 · Godot version 4. 1. When I loaded up Godot today everything was blurry/low resolution. EDIT: Use Mipmaps and use Filter does seem to improve it but i think it looks little blurry. 3 try zoo Godot allows you to set specific fonts for different UI nodes. As you can see in the image, I have not enabled Filter on the DynamicFont. If you're using the default font you can enable GUI > Theme > Default Font Multichannel Signed Distance Field in Project Settings. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, etc. Sep 14, 2020 · The blurry font problem is something I ran into as well. The font size is 16px. Problem looks about the same for default font or a custom DynamicFont set to any size. i have the texture set to nearest and still blurry i will put a image. I don’t know if I need either a better font or see what your code is doing. 3 I was able to use Terminus TTF font in the editor and it would show up nicely. 0 (it's enabled by default since 3. Help! Feb 6, 2020 · I have scaled down my font to size 6 and it appears just fine in the rendered game, but in the editor screen it appears almost unreadable. In the editor it all looks fine, but once I start the game, the graphics seem to adjust to the resolution. Anyway, my in-game text looks to me like it’s blurred from stretching 2x or maybe a lot more. So if the DPI is 125% times the base scale, the font size would be 20px, which is an integer and should not be blurry. ttf file format. One of the article I linked has the instructions to create the different font sizes you would need, as Godot 3 doesn't yet support font size changes at runtime. But without the flag textures still look a litle bit blurry in a played scene, when I press F5 to run it (however the blur is so slight, that it cannot be seen without zooming in on screen. Godot 4 blurry pixel art . The resolution of my project is 1920 x 1080 but my camera is zoomed 0. This is why fonts come in different sizes. Nov 27, 2023 · Hello there, I am new to Godot. To fit the screen size I can set it a minimum of 5 pixels. If you're having difficulty finding these, just double click on the font file in the FileSystem at the bottom left of your screen. Internationalized font and text drawing support. I have no idea why they're so blurry in Godot when the svg files are perfectly normal in Inkscape or when viewing. Is this a bug? And also: any other tips how I can get sharper text in Godot? Edit: Seeing as Games made in Godot use the same Bitmap Fonts, this problem carries even further. Then I started using subviewports, and all the text and most the sprites under the subviewports showed up blurry. mono Question I’m making a 2D game with a screen size of 640x360. if it is, select the label and go to the inspector, go to 'CanvasItem', than Texture ->Fliter, and set it to Nearset. ttf and the . Jul 31, 2021 · Godot version 4. ) The official subreddit for the Godot Engine. g. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . However, every other control gets blurry text instead. font_size Jul 20, 2020 · Yes, i get it. Ideally, if your game is going to scale its fonts, changing the Texture settings (e. The SettingsButton Text is blurry: Feb 25, 2022 · disabled: The text stays the same size. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. The official subreddit for the Godot Engine. Summary - Issue shouldn't have been closed. Aug 31, 2022 · Godot version 3. Apr 20, 2018 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. However, in Godot 4, the behavior is different and fonts get slightly blurry at any resolution other than the viewport size defined in the settings. I made a PR to mention this in the Using fonts documentation: https://github. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. Can you reproduce this if you change the Font Hinting editor setting to Normal? Blurry/ugly text and graphics in low resolution game Hi all, I'm trying to finish a game by adding some text labels and scaled down graphics. 3 Question I am attempting to build a pixel card game, where the cards are represented as such (also attempted this without the control node involved): Node2D |- Control |-TextureRect [CardImage] |-Label [CardName] |-Label [Attack] |-Label [Defense] I will admit this is my first foray into Godot, and I think its a silly problem to have, but I downloaded a google font Dec 29, 2022 · When i add text (by the way i’m using a dynamic font with a pixel TTF font that i found) to my label or my richtextlabel, same problem, even if i do or do not use a font, the text will look blurry, i’ve tried to change the size, nothing, if I don’t put something higher than 60 the text will still look blurry. . I have a custom theme with the font set on it as well as using it as the custom font. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel click on the button with the screw driver and wrench then click on type or the plus icon next to it and select tool tip label and override all the in the inspector you should be able to change the font Nov 27, 2023 · Hello there, I am new to Godot. So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution and 125% display size fonts on master branch looks blurry 4. You can change it on a sprite by sprite basis or make it the default for your game. Apparently it had something to do with DPI and using more than one monitor Dec 31, 2022 · Godot version 4. For using vector font files like TTF directly, see DynamicFont. 2. viewport: the text scales. 5. Under "Fonts" click "Font" and add a "New Dynamic Font". The first project is to create a 2D label node that says "Hello World". 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. I turned off filter flag for each imported file as I have said in the question. gg/c5FEkM2How to use smooth text fonts in Godot I used the Viewport node to do this and I tried to make it shortIf you foun 172K subscribers in the godot community. It becomes especially obvious with small fonts, but is also visible on larger text. Godot Engine documentation Importing images. I am starting by following a tutorial on the Godot Docs. This is especially bad in the settings dialog. dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, and when running the project, but are rendered incorrectly in the editor. dev 13a0d6e (Linux, 100% editor scale and default font size settings). The I have a project in Godot 4 and originally all my text was showing as blurry. x, I have a font that looks like this with these settings. 5 x 0. Aug 12, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. dev (7529c0b) System information Linux with X11 Issue description Before version 4. You need to either recreate the bitmap font at a higher resolution, or you need to just use a TTF font as a Dynamic Font in godot. Feb 13, 2024 · Godot Version v4. rbp lmmozbkf tgr eunit bxrbns szk fbxsufx diaiobp iph udv gtat etuom ztospx keujy xwdcw

UP