Gloomhaven scenario 15 pressure plate. Switched to open beta and it worked just fine.

Gloomhaven scenario 15 pressure plate. My group played scenario 15 last night.

Gloomhaven scenario 15 pressure plate My group played scenario 15 last night. So I recently played a scenario that had multiple pressure plates, needed to unlock doors. Almost felt sorry for the guy :D Another Frosthaven garbage scenario with "clever" mechanics that was never actually playtested in 2p. Looking at the map for scenario 40, it seems like the starting room and the room directly east of it (with the pressure plate) are connected. Spoilers for levels 5+ for Red Guard, Voidwarden, and Hatchet; also, spoilers for scenario 24 (the Voidwarden spotlight scenario). Only one item on each card can be equipped at one time, but different items can be equipped at the beginning of each scenario. I read the scenario rules that all 4 people needed to step on the plates to open the doors to the treasure room. . Pretty fulfilling to finish this one. There is some trigger text for (1) in the scenario description. In general, more players is more forgiving when it comes to party composition, as you might expect. This guide lists ways to unlock all side quests (52-95). If your Cragheart loses its cards that will allow it to move or destroy that obstacle, the pressure plate could never be triggered, which might be an auto-loss for some scenarios. However, the rulebook mentions: if a pressure Aug 28, 2020 · But also with pressure plate opening top and bottom doors. The return visit was to collect the chest, with a couple of characters assigned to get each one. Hey, Me an my wife just completed scenario 15 which unlocks the cipher. Fish occupied the pressure plate in the centre while Septimus headed southwest and Yekaterina headed west. The pressure plates presented a nice challenge, and it took some strategy to complete. (3 numbered token left) Second tile. After deciphering the text we hit a wall and decided to try and google for some help. IIRC, with my 2p comp both characters barely made it to the plates with <3 HP and some fortunate card draws. Pressure plate (2 numbered token left) Third tile. We grabbed the chests in the first room and burst past the enemies to win in four rounds. Really makes you rethink your basic "advance, bash monsters, repeat" approach. Jan 20, 2023 · I have encountered two bugs in that mission. 5 Summons can only be placed in empty hexes. Am I the only one who has problem with pressure plate? If I ended my turn on plate and reveal next room and forced or intentionally step down from the plate, the revealed room is isolated since the door is now closed. Without getting into specifics, I had a class with a summon. Pretty ♥♥♥♥ up. restart scenario Dec 29, 2018 · A moment later, in the other room, Rabies slipped invisibly past the Infester and jumped over the the trap to trigger the final pressure plate, opening the door to the inner sanctum of the shrine. Mar 7, 2022 · The same applies to plate c -- it will keep f and g open. Summary. There's another page, but the main thing here is that all enemies will be on 15-D except the Chaos Lieutenant. There are two 'c' pressure plates in the opening room (map tile 09-B) but there aren't two of any other type of pressure plate, so it would be impossible to open door 1 or door 2 before door 3. I killed the first two artilleries and then ran away from the first stone golem. Instead, if a pressure plate is occupied by a character at the end of a turn, it may trigger a special effect specified in the scenario book, such as opening a door or spawning a monster. So satisfying. Nov 15, 2021 · Not a bug - per the board game, only players can activate pressure plates, not summons. We were not sure how to interpret this formulation, does this mean a) the Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. Ride the Wind), then go invisible. From the scenario "Door (1) is locked and opens when any character occupies pressure plate (b) at the end of their turn". The problem is once I step down from it, there is no way to reopen the door. That's why only door 3 is mentioned in the scenario book's section links. However, the rulebook mentions: if a pressure I know the specific nature of each pressure plate of each pressure plate is defined by the scenario in which they appear. Jun 23, 2022 · In this scenario npc called Fish should help you through first part of the mission. For a level 3 and a level 4, average is 3. The few varieties I’ve seen: ”Door X is locked and can be opened when Y happens”: once the condition is met, the door can be opened normally by moving onto it. I forget the number, but one scenario had two long t-shaped rooms in opposite directions, with X pressure plates with objective tokens on them that had to be triggered to open another door. B) Populated the now-open room. The only rule I can find about loosing a scenario is: "If all characters become exhausted during Gloomhaven. We've then stepped off the pressure plate to smack it in the face with trap damage and it worked as expected, he retreated back into the room (we didn't know he's not supposed to enter the door space then, I've only learned it later after consulting the board game's mission book). The FAQ states that Hail treats the altar as a focus when determining movement. On turn 4, we knew the golems would awaken as soon as the last pressure plate was occupied so we each made sure to act very close together in the round (Septimus went on 21 with Blistering Vortex, setting up shield 2 (enhanced with +1 from May 28, 2019 · Deep Ruins goal is: "Occupy all pressure plates simultaneouly". However, in TTS the enemies in that room don't spawn and I have read a few folks saying how they crossed the hot coals. But I don't think you'll necessarily need 8 of each door or 6 pressure plates. Dec 11, 2020 · IIRC, this one is best thought of as a split the party scenario in disguise; if you have one group take the bottom path to start and the other group only hits the top path's pressure plates when needed to get the first group into the next room, it actually flows rather sensibly. ’ Pressure Plates. We just played thru scenario 154 player group all level 5 and since we haven’t played in a while we decided to play on level 2 just to get back into the swing of things. Examples of scenario goals can include (even a mix and match): Kill all enemies Kill a certain number of enemies Kill a specific enemy (ie. In physical, we played it twice, months apart. There are a number of pressure plates equal to the number of characters. Hail begins in the first room with you. But after the third and final plate was occupied and the respective Mar 3, 2018 · Gloomhaven has several ways to unlock scenarios. The issue we came across was a monster had a push 1 My group had a very strange case last night. but if you check when there is an actual line jump (just copy paste in notepad) you get to the word "though", that is not essential to the text (imo) so the scenario #15 letter would be H. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Deep Ruins goal is: "Occupy all pressure plates simultaneouly". Scenario #52-#62 [ I don't think this matters, but I'm playing with 2 characters, so I have the 2 spirit tokens for the pressure plates. It could definitely do with better documentation. I think it would've helped if all pressure plates had the same letter instead of two having D. Mar 10, 2022 · I've had multiple scenarios where this happens: Unlock / open doors using a pressure plate kite some monsters out & used ranged attacks into the room - then step off plate to split the monsters up when the door closes and locks Summon steps into door & opens what should be a locked door to make an attack at the monsters inside. The advancement bar advanced accordingly for the first two plates (we played with 3 players). But instead, it is a biometric scanner that only activates when the right type of figure as specified by the scenario rules (usually a character) ends a turn in the "pressure plate" hex. I think we followed the prompts correctly but I need confirmation. Anyway, I'm having a hard time with JotL scenario 15. " This is how we played it, with the Harrower Infesters charging into the main room for us to fight. Kill the monsters. If any character moves off a pressure plate, the corresponding doors close unless another pressure plate corresponding to the same door is also occupied. Paths to unlock story scenarios (1-51) are well covered in [Scenario Flowchart]. Nov 15, 2017 · While most scenarios seem to be well balanced and usually end up kind of close but winable, scenario #23 the deep ruins seemed incredibly easy. On the other hand some scenarios have like pressure plates you need to stand on or other shenanigans that force you to be in multiple locations, those I find to be harder on 2p. Thanks again and a well designed scenario. Showing 1 - 10 of 10 comments It certainly tests your ability to manipulate positioning, initiative, and running like hell to survive as a squishy class. Fixed issues with correct difficulty increase in Guildmaster Job scenarios when playing with 4 mercenaries. Rule book, page 15: the recommended scenario level is equal to the average level of the characters in the party, divided by two and rounded up. We tried to focus on main enemy again but it was not an easy task. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an We were playing a scenario where you had to step on pressure plates to open doors and they only stayed open as long as someone is standing on it. he stands on pressure plate, waiting for players to spread and occupy other plates, at which point golems spawn. In all fairness, it is a Bear, and it's understandable that a player would expect a large heavy mammal that's an inherent part of the particular mercenary to weigh down a pressure plate. Thematically, it makes sense that any figure could trigger the alarm by stepping on a pressure plate, but it's usually a mistake to try and interpret gloomhaven rules thematically. i really dig the ones that force you to activate a pressure plate or split the party. That means that whatever is in that next room is revealed, and any monsters would get to take a turn (and have ability cards drawn for them if that monster group didn't already have one for that round). Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. Instakilled the second one with cranium overload then just ran for the pressure plates. How can I get anyone into room 2? Mar 21, 2018 · I know the specific nature of each pressure plate of each pressure plate is defined by the scenario in which they appear. Here's the special rules for Scenario 15. I'm wondering if I am doing something wrong with the special rules, particularly regarding monsters, which follows: At the end of every round, each Zealot kills one Black Imp within range 3 of it and spawns one elite Blood ImpAll Zealots who do gain Stun If Aug 7, 2018 · o]In Scenario 19, Forgotten Crypt, you have to escort and protect an NPC named Hail (letter A) until she reaches the altar (letter B). Pressure plates function similarly to corridors, in that they have no effect on a figure's movement. Should I just rush for the plates and ignore the enemies? Also must everyone be on the plates at the end of the same turn to open the final room? The rules say "all characters occupy a pressure plateat the end of a turn" and not the " same turn. It says ‘Doors 1 are locked and can not be opened until instructed. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an Oct 15, 2020 · the name "pressure plate" is deceiving, because it doesn't merely react to pressure, otherwise you could Indiana-Jones it with an obstacle. Jun 19, 2018 · Decrepit Tower: It seems the intention is that the players don't know that 1 is locked unless they move on to it. Maybe someday. Since by RAW Kill the monsters. At that point door 1 opens and you get the new scenario rules, and after that the effect of each pressure plate, including a is immediate. Don't know if it is related to all the bugs since the latest update Is there a way to force the game to check for such trigger? Some scenarios has pressure plates to open doors, and it says "Doors are locked and open when any character occupies pressure plate at the end of their turn. Scenario #15, Shrine of Strength was so fun. The only rule I can find about loosing a scenario is: "If all characters become exhausted during The massive amount of difficult terrain in the central room can end up being very annoying if you lack jump/high movement (cough cough Hatchet cough cough), and odds are the Red Guard'll be the one sent to trigger the pressure plate due to their consistently high movement, access to repeatable jump, and shielding. First condition of the scenario goal is met: all the tiles have been revealed. there is also no animation that the plate goes down or something similar. May 21, 2020 · Struggling my way through forgotten circles at the moment and am about to start scenario 100 but the set up is incredibly unclear. Jun 3, 2019 · This question concerns Scenario 107: [o]This scenario involves stepping on pressure plates, which in turn causes doors to be unlocked or locked depending on the current status, as well as causes walls to move. Mar 2, 2017 · I wasn't reading it as a trigger of the pressure plate, but as a trigger of the traps themselves, but I see it now. Ending a characters turn on a pressure plate does not always activate the pressure plate/door. Yes, it is a pretty annoying one unless you manage to kill oozes quickly. Doors 1, F, G, and H are locked and will only remain open as long as any character occupies the corresponding pressure plate. " "Any character" so enemies and summons count too? "at the end of their turn" so if my initiative is 10 and i step on pressure plate, doors will open after im done with my turn and not I feel like playing this scenario blind has prevented me from really knowing that for three players there are three pressure plates that I need to step on. But one could summon them directly onto the plate (pressure plates still count as "empty hexes", same as open doors and corridors). My Spellweaver blasted the Vermling blocking the side door, Tinkerer ran in and hit the plate on turn 2, and Spellweaver played Ride the Wind // Reviving Ether to fly down half the hallway, recover lost cards (inc. For sure. The rules explicitly say if a guard steps on a pressure plate, the scenario is lost, so that is all that matters. Go on the pressure plate. The hardest room is definitely the largest room, but once you deal with that room, the rest of the scenario is a bit easier (if I remember right, at 2 characters, one of the rooms with a spawning table is far from a zealot so you realistically won't get any conversions; might also be smart to position your characters right outside the doors for "Ignore negative scenario effects" is a perk that only applies to scenario special rules that specifically say "blah blah as a scenario effect. All Discussions Using a Red Guard in core scenario 2, Swift Strength action #1 < > Showing 1-1 of 1 comments Scenario 15 pressure plate bug That way only three imps spawn during the scenario. We got stomped in the last part. I stepped on all the pressure plates and ended the turn for about 10 turns and did everything, but Aug 12, 2021 · Important: please read this post to the last chapter; a great surprise awaits at the end! Time to wrap-up the things! I mean this in at least two dimensions: first, a fantastic, difficult campaign with "the Voice" which we hoped to finish with that adventure and get a generous reward - or maybe a surprising… Characters need to be standing on two pressure plates to open a door. I wish it said "When door 1 opens" just before the first sentence under "Special Rules:" I think that would have made it crystal clear for me. The scenario goal required us to occupy two pressure plates at opposite ends of the dungeon. You will need to use one of the "command" cards to ask your lava guy to get off the plate so someone else can step on it :) If you don't have a command option then you should also be able to unsummon it by cancelling the active card. Apr 17, 2019 · Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's… Gloomhaven helper tip: it's easier to remove monster then adding them from a list. The short version is go nuts with loss cards and try to destroy all tables in only a few rounds. Should I have (one or more): A) Triggered the trigger text when stepping on the plate. " For an early scenario example, look at scenario 2; the extra curses would be blocked by this perk. If you want an exact amount, there's a complete item breakdown for Gloomhaven on BGG. After beating scenario 27, I spent my 100 gold reward on adding an Earth enhancement to the bottom of Infernal Vortex (move 2, creates Frost). Assuming that to be so, make 'a' a '2' instead and have a prompt read "you find a key on the floor and pick it up" (or simpler yet, make it a pressure plate). Aug 5, 2021 · …which I promptly did, dashing another 10 hexes to the second pressure plate. 75, then round up to 2. We assumed since the door doesn't open until the end of the Jun 29, 2018 · The scenario text says that the door opens when someone ends their turn on the pressure plate, not just unlocks. May 29, 2022 · In our playthrough the Arcane golem was able to enter the door space. Our party was a Scoundrel and a Tinkerer with Jet Propulsion and Energizing Tonic (and Winged Shoes). I have the two spirit tokens on pressure plate C to open door 3, and then my two characters are on pressure plate B to open door 2. May 12, 2018 · Special scenario rules involving locked doors and/or pressure plates which open doors override that default. problem is, after they are spawned, fish continues to stay on the pressure plate, indifferent to enemies in the room constantly skipping his turns Hi folks, hopefully I spoiler tag this correctly, having never used them before. Pressure plate (1 numbered token left) And hère we go : fourth and last tile. Jan 5, 2022 · Only characters can activate pressure plates. Fortunately, unlike some other split party scenarios, this one doesn't require you to get in and get out. Apr 12, 2017 · The lines depends on the resolution/zoom/etc. (Impossible to know without seeing the entire map layout and its contents). I feel there is an assumption Feb 7, 2022 · I failed the Clockwork Cove scenario because the last pressure plate wont trigger the game to end the scenario. If you can, more power to ya. I have also tried it with characters who are wearing the doll and with characters who are not wearing the doll. Usually a pressure plate is activated after a character ends their move on it and then ends their turn. Here is my recollection of how I did it. Any other figure can step on them and nothing happens None of them have made it to Scenario 39 yet, so even though i've peeked at the scenario just to see what could have been, I still haven't had a chance to even try it. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an Sep 18, 2023 · Fixed problem that caused sometimes scenario icon ‘drop under’ the map. I had restarted Gloomhaven Helper on my PC just before after a "cannot load" message, and all the correct character info etc was still there, but for some reason the scenario level had been reset. We are currently all on the required pressure plates to open the last door, but nothing gets triggered. Thanks everyone. Oct 8, 2024 · Once Scenario 1 is complete, at the start of each scenario, the items on any card that has been resolved or skipped (all previous scenarios and the cover and collector cards) are available to equip. Found out right about entering the last room with full health and having obliterated up to that point. Kill the monsters . Had to restart the scenario multiple times and I've just given up at this point. Skimming through your other comments. It has heavy spoilers so be careful before you open each information under a spoiler tag. We replayed the scenario a second time and it worked like a charm. The game ended after Turn 7 – pretty quickly and efficiently. The first objective is "occupy all pressure plates", with one for every mercenary. Fixed UI bugs encountered in lists in Merchant, Enchantress, Temple. What is more, I was pulled behind by one of the Earth Daemons from the first room! In the end concentration of the stun / poison / wound did the trick to kill monsters and my character used the pressure plate… We played this scenario last night with 2 (Spellweaver/Tinkerer) and (unless I'm missing something?) won in 4 turns. The first time we did pretty much as you suggested, rushing someone to the end. I played scenario 15 where it says: Doors a are locked and open when any character occupies pressure plate c at the end of their turn. Here are some sequences where I lost on turn 3: Cannons: Immobilize Machines: Move, Move, YOU LOSE Next game: Automatons: Body Block the two hexes next to the pressure plate Had the same issue with scenario 66 (clockwork cove). Here's my interpretation of these special rules. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an Only characters trigger the effects of pressure plates, so the obstacle occupying that hex does not trigger it. No water tiles, no gold, no enemies - only open doors, corridor tiles and pressure plates count as "empty". The question involves the walls. At one point about halfway through the scenario with us having no control over how the summoned ally moved due to its movement rules, it ended up on top of the pressure plate with only one enemy Sep 18, 2023 · Playing through Clockwork Cove and the pressure plates are not consistently functioning. Feb 25, 2018 · As for Chris' concern about the difficulty of getting a summon onto a plate, it is true that summons would rarely move onto a plate of their own accord (would take quite some wrangling). The gang took a momentary breather on the pressure plates to muster their reserves for a sprint past the two guardian Golems. So I found a scenario (I used scenario #32) with Imps and Giant Vipers, and removed the monsters I don't need saves a bit of time with all the restarts. From tiles 1-B and 6-B, any melee or ranged attack is within range and line of sight of all figures on 15-D. At one point during the scenario, all 3 characters must step on 3 different pressure plates to open the final door. Fixed issues with doors not open correctly in scenarios with pressure plates. Scenario 23 Deep Ruins. a boss) Destroy obstacles Loot the goal tile(s) Escort/protect Occupy pressure plates It's vastly more fun not knowing where, exactly, we need to head for objectives in scenarios that have branching paths. The patch definitely messed up pressure plates among other things. So you can take that inventory and just 3D print accordingly. This is one of those Gloomhaven scenarios, which when you try to tackle with not-optimal composition of the group, may turn into nightmare of your adventure. But some scenario descriptions don't specifically state the "end of turn" condition, only that the plate has to be "occupied". If any figure occupies a door when it closes, it suffers trap Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Remember that they only can summon new ones onto empty hexes. " Sep 15, 2018 · Pressure plates: Pressure plates function similarly to corridors, in that they have no effect on a figure’s movement. Meanwhile, he destroyed 3 of the "minibosses" that are +1 level elites the turn we found them with the assassination. Aug 24, 2018 · In scenario 41 the special rules after door 1 is opened state: […] In addition, the door (2) is locked and can be opened once any character occupies pressure plate (b) at the end of their turn. I managed to get an imp squished by the door, then once in the room, my lightning bolt and saw classes were able to keep the golem constantly disarmed and/or stunned. 5, halved is 1. Edit: Note that only the first activation of the pressure plate a requires to occupy it at the end of turn. Some scenarios contain pressure plates that interact with doors. One of our party members became exhausted. My interpretation was "If you stand on that pressure plate, both of those doors open as if you had walked into those rooms, and the monsters inside will activate and come rushing towards you. ’ In section links on the same page it says ‘when any character ends their turn on pressure plate B or C, CLOSE doors 1. Usually, a scenario is failed when all party members are exhausted. Since invisibility last two rounds, this makes a huge difference in keeping Hail alive. Sep 12, 2022 · The rules of the scenario state that the door closes when the character moves off the plate, so I reasoned the same way if you meant to 'push 2' into two traps and the first trap killed the target, you don't get to break the second trap, the first pull from the golems attack moves the character off the plate which immediately closes the door Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an Oct 18, 2006 · Fixed problem that caused sometimes scenario icon 'drop under' the map. Gloomhaven, Jaws of the Lion, and Frosthaven are cooperative games of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Remember enemies won't move if they cannot find a focus. Feb 4, 2022 · Why should anyone have killed all enemies? The scenario goal is to reach the end pressure plate. So my character goes to pressure plate and end their turn. Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. Just beat this scenario, I decided to rule it as opening and revealing the room when first standing on the plate. Nov 6, 2021 · I have a minion summoned via an item, unlike the summoner or other pet classes I see no way to move/desummon them. Destroying Obstacles The single scenario type he may not have been that great is in a proper boss fight (The kind with immunities, who can't be assassinated), and we only had one in the ~15 scenarios we went on with him. For example, standing on the pressure plate on tile B2b People like to kill things, plain and simple, so keep this in mind as you create your scenario goal. How exactly do these interactions occur? We did scenario 67 which says door "x" is locked and will only remain open as long as at least one player occupies a space with pressure plate "y". Hi Everyone, Playing on Scenario 15 (Shrine of Strength) with 2 friends. Because one of our members was exhausted, we cannot complete the goal of looting the treasure, because we can’t depress all 4 plates. As this one does. (Just to complete the summoning issue) Jul 1, 2021 · The scenario goal was to occupy 3 pressure plates simultaneously – of course, they will be placed in separate rooms, full of enemies! Seemed like not so easy task, as we will need to split our three-adventure group and somebody has to be alone – guess who that will be 🙂 Also, as we played first time after 8 months we decided to use level Hard, not an usual Very Hard. Dec 26, 2017 · If one character becomes exhausted before getting to a pressure plate, do I automatically lose the scenario, or would I am in the Shrine of Strength with 3 characters. currently stuck on a pressure plate which is preventing me from moving forward anyone know if any workarounds rather than restarting the entire scenario? We were playing scenario 67 and we were wondering if it was possible to [o]have the person on the pressure plate move through the door in 1 action (spellweaver with Ride the Wind: move 8 jump). So if the hex where the summon would be played is occupied by anything (eg coins, monster, player or any kind of other overlay tile except floors, opened doors or pressure plates) it can not be summoned. Switched to open beta and it worked just fine. Sep 21, 2023 · hello, maybe someone can help me or explain what I'm doing wrong: I'm playing the scenario for the third time, and no matter who I get on the pressure plate with, the locked door stays closed. pntjpfg vroft nwib decs ieudoqr ipgxiy xinan qbcx otfg nvjlmc