Unity Deferred Rendering Path, This page details the Deferred Shading rendering path The technique Unity uses to render graphics. Understand how Unity stores material attributes In the Deferred Rendering Path, in the depth prepass or depth and normal prepass, Unity renders only the Materials that do not support the deferred rendering model. Choosing a different path affects the performance of your game, and Deferred shading rendering path This page details the deferred shading rendering path. Choosing a different rendering This page details the Deferred Shading rendering path The technique that a render pipeline uses to render graphics. For more information on the Since the selected Rendering Path is not shared amongst all Cameras in your project, you might need to change the Rendering Path used by Unity offers two primary rendering paths: Forward Rendering and Deferred Rendering. Select the dropdown of the Rendering Path and change it to Deferred or leave it at Forward. Choosing a different path affects the performance of your game, and how lighting and The Deferred rendering path The technique that a render pipeline uses to render graphics. Choosing Deferred is the rendering path with the most lighting and shadow fidelity in the Built-in Render Pipeline. See Wikipedia: deferred shading for an introductory technical overview. Unity encodes each normal as a 24 bit value.
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