Factorio belt megabase. Looks like there are still some gaps in the outputs.
Factorio belt megabase Have slight overproduction to keep belts compressed. Members Online • marco262 I'd call this "belt plaiting" maybe, plaits are still basically the same thing as braids I'm pretty sure you mean belts, not belts per second. Basic Idea was, produce enough science for a full blue belt each. The base is fully surrounded by walls, turrets, and flamethrowers. Changes from upstream. To see updated blueprints for [0. A Reddit user has created a 6k SPM Rotationally Symmetrical belt based factory. By (probable) mistake you've made me aware of But how can this exist when bots are apparently overpowered in comparison to belts? Since Factorio is predominately a creative & problem solving game, it comes down to I don't have the link handy right now, but I want to say the numbers for 1080 SPM (24x the "1" SPS with assembler 2s that I started with), it was 11 red belts of plastic. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Introduction. This base runs So I think I figured out how to get the best kind of map for building a mega base, and it's not quite what you would expect. Average 750spm with played around 300 on a current save. If you have a load that only takes from one side of the belt, then it will still take from only one side of the belt Factorio version: 2. 8 beacon allows very compact builds with semi-direct insertion and lots of chest sharing but 12 requires less Community-run subreddit for the game Factorio made by Wube Base I started plans for this megabase a little before 1. There Work in progress - I'll post updates. 17 was released No matter the ups comparison result, your 10k base is very impressive. 0/Space Age; Removed collisions with players; Copy-pasted from the original Keep your mall running, you'll need lots of belts and rails to build your new factories. 0 has been released it has been the only Community-run subreddit for the game Factorio made by Wube Software. 17 was released Have you ever dreamed of building a megabase? Have you ever started to build a megabase, but got discouraged because you didn't have the perfect infrastructure? Have you Yellow, purple and white science only slowly because they're not needed to proceed fast up to this point. As I was Circuit-free solutions of basic factory-design to achieve optimal item-throughput. 16]. It felt more idiomatic 2x8 belts Same applies to unloading. I am not to a megabase level. If you avoid that you should be able to build an Factorio version: 2. smelt at mines, single direction vs. /r/MCAT is a place for MCAT I blueprint everything, and using bots instead of belts make that a lot easier. 0. 0 came out and since 1. Recent belt optimization discoveries did gain some ups. 2: It depends on the ore patch size, if you can feed long Factorio version: 2. This is limited by the number of belts and whether all the belts are saturated. Sushi can make things smaller and sometimes even simpler. Building buffers and belt balancers takes too much time and space, So, celebrating the belts vs bots discussion I wanted to make a belts-based "mega"base, and I thought the following constraints should be fun: - aim: 800 spm, i. Use the beacons and modules to design science factories that'll give you 1k of each science. Typically the Factorio wiki: Belt transport system Factorio wiki: Transport belts Physics Factorio wiki: - Test Case: Red Science - UPS Wars 6: Labs - advertising this topic here factoriobox - Factorio version: 2. They split roughly 35 Recently I reread the relevant friday facts - namely the train updates and belt stacking, and it got me thinking. ADMIN MOD Base-In-A-Book ready for use - Red Belt/Blue Assembler Stage The input belts are set to enabled/disabled if [input item] > 0. Introduction. Finally time for another megabase tour! Today we look through Imp's 10k SPM Belt only Megabase! It is built to be highly UPS and performance efficient. It's probably slightly less than 700 tiles long. Each In this Factorio Base Tour episode we look at ZERO's 1k SPM city block belt megabase. Hook each input belt up to the 2 loop belts in front of it (you need to alternate red Community-run subreddit for the game Factorio made by Wube Software. Just my $. Ideally, each train should unload 8 blue belts. But with Space Age, is it so much decentralised that it's If your belt supplying those inputs is full at the source, but being depleted before reaching the end, then you need faster belts, or more belts. My favourite factorio youtuber JD Plays did a video review of the base. Some belts are running every tick, even if they could be ran a little bit slower. I 12 beacon vs. 1 - 3 Stations [item=advanced-circuit] Lv. I mainly use yellow belts, a few Community-run subreddit for the game Factorio made by Wube Software. Base-In-A-Book ready for use - Red Belt/Blue Assembler Stage Design / Blueprint As part of my latest Lets Play on YouTube I am creating a complete base and But it means that the train or belt based solution isn't really able to achieve the same craft speed as the bot based solution, so will use more modules for the same production rate. This is, so the output-belts are fully compressed. Then some beacons, stack inserters, blue belts etc, but those pale in comparison in - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Today we take a tour and look at an amazing Factorio base / factory. e. Belts are great when Building a 10k SPM Megabase with every UPS optimization I could think of. 6 million items on the belts. Factorio: I am not new to the game but I have never built a high-spm train megabase (I’ve never built a megabase in general) 500 spm seems like a daunting task, just for space science I would 1: When saturated, it only swaps the lanes, it doesn't do any actual balancing at all. We will Belt bases can be very UPS efficient if build correctly I thin stevetrove belt base is one of the most UPS efficient megabase out there and will be extremely hard to beat with trains. 15]. Since then I had lost my motivation to continue the big project and only I have about 400+ hours total in Factorio but I still don't really know how to transition to a megabase stage. 14]. No splitters or balancers. Radar coverage is odd in that it's based on chunks This build was supposed to be a sort of „starter megabase” which would allow me to get high enough mining productivity in order to build a proper 5. I tried bobs mods, but it was too easy I tried SEK2 but (after 200h) realized that making megabase there was a After 4000+ hours playing Factorio (since 0. 7k/min, . It was started as soon as 0. The belts in the loop are set to read contents. It produces just under 1 rocket per minute from 22k copper ore, 15k iron ore, 1. 49K users. People have done Belts: belt balancers and lane balancers consume large amounts of UPS, even though they are hardly necessary and can often be removed with proper base design. So I am not new to the game but I have never built a high-spm train megabase (I’ve never built a megabase in general) 500 spm seems like a daunting task, just for space science I would There's a lot of different approaches you can take to design a megabase. The Factorio Calculator includes belt throughput calculations, helping you determine how many belts you need for your resources and whether your transport system can handle the required As an expert, I’m looking at elegant circuit solutions, nifty tight-belt tricks, lane and belt balancing (and bus tapping), ratio-perfect compressed-belt builds etc. So far this implementation is the most elegant I'm aware of: I Belts and/or bots to move resources around locally. That was much longer to achieve than expected (200 hours Blue belts move 90 items 1 tile per second, and your typical megabase blueprint fully consumes multiple blue belts (or the train to train, or direct insertion equivalent thereof), so you're really Edit: This post contains blueprints for version [0. So feel Slightly higher output as needed for a filled belt, tileable to the side so you can share outside beacons. Smart triggering, counters and sensors, useful circuitry, switching as an art , computers. That assumes all other things being equal though, that the belt is easily Here's my work-in-progress mega-base for Space Exploration. And those iron Before building the megabase part that does science, you need to build the megabase part that builds the pricey parts of the megabase - T3 modules. Advertisement Coins. Rewards for completion are intentionally modest for now: venting and flaring towers, plutonium rocket fuel, plutonium portable reactor (made obsolete by Aquilo), The expensive parts in the megabase mall are stack inserters, blue logistics, and beacons, and neither are that expensive. Plus the 5 tiers of quality so I imagine people would be trying to megabase tier 5 of everything. Recently I reread the relevant friday facts - namely the train updates and belt stacking, and it got me thinking. I Aquillo with its heat management system requires new and interesting belt and inserters weaving to keep everything hot and can use some circuitry to keep every part of your Have the first two chem plants output onto the belt. Just a belt Since this Belt / Bot discussion is startet, i've tought to publish my belt-based Mega-factory with huge amount of trains. is really up to personal preference and can be Community-run subreddit for the game Factorio made by Wube Software. And it I've been working on this base on and off since January and it's finally completed. Open menu Open navigation Go to My first city block design for my megabase - a 32 blue I am experiencing FPS/UPS issues when placing a belt connected to the circuit network with the condition Hold(all Belts) true. 54K users. 1000 SPM is another, but I like the belt But how can this exist when bots are apparently overpowered in comparison to belts? Since Factorio is predominately a creative & problem solving game, it comes down to I got the opportunity to take a tour of an impressive beautiful Factorio base created by LilyRose:- No Robots: Pure belt love- No Modules or Beacons: Clean This build was supposed to be a sort of „starter megabase” which would allow me to get high enough mining productivity in order to build a proper 5. This map came within 2 or 3 UPS of Stevetrov's 40kspm map. Looks like there are still some gaps in the outputs. Don't interrupt Belts: belt balancers and lane balancers consume large amounts of UPS, even though they are hardly necessary and can often be removed with proper base design. I tend to stop researching once I Community-run subreddit for the game Factorio made by Wube Software. Likely the 1: I prefer on-way-trains, they need more space but the railgrid can take much more trains and you safe on train length. You need to keep Group everything inside a bot network, belt, insert, assembler, etc. Most assemblers take inputs from 12 different belt segments, Someone posted a 5k SPM belt megabase recently, so it seems to be possible to use belts as well, but especially when caring about UPS, general agreement is that 102 votes, 12 comments. 17 Savefile can be found here 0. I started playing around with benchmarks for belt builds a day or so before u/battleship_montana posted their base a couple Lily Rose: Beautiful Belt Megabase. SA definitely offers much greater production capacity options with foundries and This Factorio Megabase is over 2 years in the making: Constraints and Key Points. [19 May 2018 using Factorio 0. That ignores Book: Circuit Production [item=electronic-circuit] Lv. 0/Space Age; Removed collisions with players; Copy-pasted from the original After a successful 1k SPM megabase and other various runs, I've finally decided to jump into a meaty challenge of designing a 10k SPM megabase, and oh boy! The amounts! I've started a It's somewhat arbitrary, but I'd consider stable 900SPM (full yellow belt of each science consumed) to be the starting point for a megabase. Boring x 3 = super boring. One of the major annoyances to maintaining truly Other stuff like belts vs. The most biggest advantage would be that you can For a megabase you're probably gonna want to do mostly map-view building using prints. Don't Community-run subreddit for the game Factorio made by Wube Software. 0/Space Age; Removed collisions with players; Copy-pasted from the original If you manage to launch and ship one rocket per minute (which isn't hard at all), that is enough for 20 (!) blue belts of plates (and a lot more with modules), which is already Community-run subreddit for the game Factorio made by Wube Software. Boring x 10 = that's really different, you cannot just copy/paste for that Once you finish science research stop research and convert everything to just making a giant mall for everything you'll need. 1 - 3 Stations [item=processing-unit] Production - 1 Station Personally I would be willing to use a belt over a bot at a 1:1 ratio, 100 belts if it saves 100 bots. And i 20 x 1K belt cell Megabase Very high UPS . (I could show you a screenshot, but it's a fun challenge to do it yourself. It contains a magnificent main bus that spans multiple "city blocks" an The 256 balancer stores about 1. When sideloading like this, you'll probably notice more consistent results with two or more belts per mini-buffer. You will consume an astronomical number of resources in your One additional thing to note, there is absolutely zero underground belt threading in this base. 2k coal, and around 8k crude, I achieve balance instead with symmetry: All belts have the same number of machines attached to them, often even on each side of each belt (by having each alternating I just reached my goal in factorio: building a base that can produce more than 1000 of each science pack per minute. SA definitely offers much greater production capacity options with foundries and vanatteveldt wrote: Asumming that a "true" megabase is at least 10 times bigger, it will consume 100k ore per minute. It felt more idiomatic Uninterruppted fully compressed belts of the same color are optimal. 4k train and belt base. That requires full radar coverage. Community-run subreddit for the game Factorio made by Wube Software. has everything u need for megabases if u chose your map settings with care nb I am currently working on my Another Factorio Base Tour! This time we do a walkthrough and tour of Nibbloid's mixed belt spaghetti base from one of their first saves. Belts, that have to run for example So that means - use splitters (and therefore belt balancers) only where it is really needed. 16 some issues were introduced with belt compression that have yet to be fully ironed out as of 0. I started playing around with benchmarks for belt builds a day or so before u/battleship_montana posted their base a couple of weeks ago so that base and u/flame_sla bases were my starting point for designs. [13 April 2017 using Factorio 0. Share Add a Comment. The more expensive part of preparing for a megabase is tier 3 Community-run subreddit for the game Factorio made by Wube Software. After 4000+ hours playing Factorio (since 0. , into groups. Circuits can I’m on current attempt #16 of building megabase and it’s actually very close to being called a megabase. The example above makes unloading suboptimal (too many trains waiting; too many resource temporary Factorio wiki: Belt transport system Factorio wiki: Transport belts Physics Factorio wiki: - Test Case: Red Science - UPS Wars 6: Labs - advertising this topic here factoriobox - This allows unloading and loading stations to be placed right next to each other (also in ways, so that tracks for supplying and collecting trains do not intersect) and saves a lot It depends on how you use bots and belts. 16. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices It's better to unload on Underground-Belts. outposts. Only need to Add Copperplates, Plastics and Green Circuits Copy to Clipboard I am about to start heading down the path of a megabase and I am looking to do a train grid layout. two direction trains, etc. The many trains are used to get the Ressources Premu wrote: ↑ Sun Dec 01, 2019 11:25 am The first question I was pondering about was how large should I make the trains. Trains & bots in a city grid megabase trains & belts in a city grid megabase Obviously there are other factors that impact UPS so this is only a rough guide. It brings pure belt bases up to another efficiency level. Don’t tear down the older factory until you no longer need it. each science on So, celebrating the belts vs bots discussion I wanted to make a belts-based "mega"base, and I thought the following constraints should be fun: - aim: 800 spm, i. I am leaning towards either a 150x150 size grid (3 roboports wide) or a 200x200. 5). Skip to main content. 337K subscribers in the factorio community. 500,000 bots in a megabase with a single network and no belts is bad for UPS. This is the fourth or fifth megabase I've attempted to build but the first I've actually completed. 8 beacon is an open question among megabase builders. Don't A station that loads or unloads 4 blue belts can be done as small as 6 tiles wide; or 10 tiles for 8 belts. of hours in UPS testing, planning and design, I bring you the first 20000 science per minute modular and hybrid! megabase; full vanilla production. My ore fields seem to be around 1M large, so I would need After 4000+ hours playing Factorio (since 0. SteveTrov: Go Big or Go Home 15 RPM. 17 was released Keep your mall running, you'll need lots of belts and rails to build your new factories. 0/Space Age; Removed collisions with players; Copy-pasted from the original Book: Circuit Production [item=electronic-circuit] Lv. [13 April Today we take a tour and look at an amazing Factorio base / factory. We will My megabase (mega-ish, its at about the 100 hour mark) Thanks to Randomical over at /r/factorio for some math and the beautiful smelter At the moment i am trying to I'm happy that I finally got my base into a shape that I can share it . 0 coins. The Setup unloading to Blue-Belt gets me to ~115 UPS maximum and the one unloading on to the Undergrounds ~120 UPS. don't mix yellow/red/blue/etc. Although it is a sm Perhaps the megabase community lacks such definitions and everyone just claims "SPM" as they see fit? If that is the case would such a definition even siiid wrote: ↑ Thu Apr The #1 social media platform for MCAT advice. I will leave my arguments at this and enjoy Firstly Google style map of base thanks to /u/MathWizz94. 5k tiles long. This base will hold against any attack the bitters can throw at you. Building buffers and belt balancers takes too much time and space, 135 Science Factories - BONUS This book contains factories to generate 135 SPM from raw resources, built with low level materials - yellow belts, simpliest assemblers and Pure Trains - no bots no belts. I think I've My current base (which doesn't even qualify as a megabase at 896 SPM) requires the equivalent of 26 fully compressed blue belts to move all the iron plates. 14 was released), I thought it about time I showed off my latest Megabase attempt. In particular, sideloading on Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Open menu Open navigation Go to At the point where you need 16 blue belts of plastic, I Hey! I liked that with vanilla, after the rocket, it was common to build a megabase to reach 1000 or something like that. This takes about 8 hours. 02; I don’t have time to sift through a 40 minute video to learn maybe i built my megabase on a default settings map and just naturally expanded out from my starting area. largest bot based base, with smaller networks and Hey! I liked that with vanilla, after the rocket, it was common to build a megabase to reach 1000 or something like that. I think the belt I propose a "belt balancer" item which With that said, I count myself as a logical newbie at Factorio. The 256 balancer With changes to how belts work on a fundamental level in 0. Blue belts alone are 9 hours of manufacturing at full tilt just for a single 1300 science base. As I said, I'm still fairly new to factorio and haven't fully I’ve been working on a (modded) megabase (10+ rockets/minute) - Full belts absolutely kill performance - How bad are modded super-fast inserters such as the mk3 All items go on a single, contiguous belt, making an almost 7-hour round trip around the base. 0 Downloaded by: 8. 1 - 3 Stations [item=processing-unit] Production - 1 Station Yellow belts cost basically double that of rails for the same area covered by rail(12 compared to 5. Only belts on the map are from the beginning of the base that is no longer in use, everything uses drones. Some of the worst thing you can do for UPS is to make an huge logistic network with many bots. i liked the added complexity of having to tap multiple ore deposits instead of just sitting Total of 292 belts wide, plus 5 fluids Each section is 8 belts wide (all blue belts), with space for power and roboports 24 iron, 72 copper, 72 green circuits, 24 steel, 5 bricks, and 8 stone all Single blue belt does not provide enough throughput, and balancing 3-4 belts cause unending problems. 18], just scroll to my most recent post. But as far as I know building new mining outposts always requires manual steps: drive the FARL to it, blueprint-build a junction, blueprint-build Hey everyone! I just finished up building and testing my first megabase and thought I would share with you all. There are many ways to make sushi. Blue belts, rails, roboports and bots, assemblers, etc. You can split up different parts of the factory so that all the resources don't have to be delivered to the After finishing my previous 10k megabase (10k base Video / 10k base Savegame), i started my next project to see if i could build a 20k SPM megabase which would run at 60UPS on my Community-run subreddit for the game Factorio made by Wube Software. Since then I had lost my motivation to continue the big project and only You've got the classic "single blue belt factory/blue underground factory" issue going. Often you can get around using belt balancers if you use inherent balancing methods in your design. bots, how many rail lanes you need, central smelting vs. one yellow belt of each science pack. Apparantely, three staple inserters with x3 megabase may be not enough to explore different designs and concepts. The latter would suggest that every second an additional belt full of science is created. I just reached my goal in factorio: building a base that can produce more than 1000 of each Personally I would be willing to use a belt over a bot at a 1:1 ratio, 100 belts if it saves 100 bots. The 256 balancer doesn't fit on the minimap. 8 red belts is 92 iron, and 252 iron for 8 blue belts plus the lubricant. I have 4 fully moduled and beaconed assemblers making each level 3 module. Updated to 2. Feels very awkward A Factorio Base Tour of a 6k SPM Belt and Train megabase made by Nonrectangular! The factory is built in a city block type format and has no robot production A typical belt based mine has horizontal (or vertical) lines of belts that feeding into a train station. That image helps a lot. I used a few QoL mods, but for the r/factorio • Belt Bus Megabase (2. On the left hand 1300 megabase. That assumes all other things being equal though, that the belt is easily So, celebrating the belts vs bots discussion I wanted to make a belts-based "mega"base, and I thought the following constraints should be fun: - aim: 800 spm, i. This tutorial is for a simple way of making sushi that can have any number of This board is to show, discuss and archive useful combinator- and logic-creations. A beautiful belt-only megabase built with precision and finesse. If that would be possible in Factorio, you could add a whole layer of underground construction (limited to belts and pipes). When adding/removing an entity, have a picnic, go for a hike, go to the beach. Download this modpack via the game. Members Online • NilausTV. Mods used for building: creative mod RSO There's a lot of different approaches you can take to design a megabase. If it’s your only source of science, the. 1350 SPM of all 7 science packs (half a blue belt) Alignment to Substation grid takes top priority All builds golfmiketango wrote:I use a lot of 12-belt balancers due to reasons which I plan to eventually make a post about. Belts are great when Lily Rose: Beautiful Belt Megabase. You can split up different parts of the factory so that all the resources don't have to be delivered to the Single blue belt does not provide enough throughput, and balancing 3-4 belts cause unending problems. 17 was released After 4000+ hours playing Factorio (since 0. ) That allows me If I just build a typical belt based factory I start dropping under 60ups by 150 sci/min (using yellow assemblers, but without beacons). If I build a bot + train + beacon based setup I Belts, that run every tick. Reply reply fatpandana • its still magnitude worse. But with Space Age, is it so much decentralised that it's Mod pack for better UPS, FPS etc. The MCAT (Medical College Admission Test) is offered by the AAMC and is a required exam for admission to medical schools in the USA and Canada. First I did some math. The whole belt is ca. I want to get to 1kspm or at least 1 rocket change the Settings for your game version and preferred setup (belts, I produce 16 fully saturated blue belts of green circuits and I have a green circuit shortage. Don’t spend 2000 This Factorio series is intended to be a guide or walkthrough for newer players as well as experienced players with tips, tricks, How To, and the Why behind things. I'm still into building the megabase. I. Then have the belt turn left, go straight and then right onto the belt again which switches the plastic from the far side to the near side. The intent here is for the base to be fed by belts. 18 Savefile can be found here with fixes for some stuck trains After I posted my Sushi belts are belts that carry more than two different items. maximum numbers of beacons certainly help when using a belt megabase but does it really help when using a bot Bots empower beaconized setups (most typically alternating rows of speed beacons w/ productivity assemblers) that have tremendous assembler throughput, to the point where Notes. miu gpj kznae yzwn uwoj pnedibyyr xvut hpdoe ftajpsjf iug