Factorio nuclear fuel train. 0: Fuel type now affects vehicle acceleration and top speed.
Factorio nuclear fuel train Overall it's not that much of a resource. Your locomotives are using nuclear fuel, too. 8 trains easily corresponds to 8 belts which has a very tried and true balancer. Doesn't really matter, just make sure there is fuel. Nuclear fuel does not stack. Productivity works for coal mining, solid fuel & rocket fuel production. There is really no good reason not to use nuclear fuel. Nuclear Fuel Reprocessing. Fuel usage for a train accelerating are as follows: Wood: 3. This means that a single unit of nuclear fuel Dec 9, 2020 · Integrated train fuel, reactor cell, cell reprocessing into one block. (Hint, you could run 3. The vehicle top speed modifier (115%) is the same as for rocket fuel. Full Cargo: Waits until the train’s cargo inventory is completely full. NOW is the time to start creating fuel and fueling your reactor. If a longer wait produces more steam then go for it. After some time the fuel will look like this: Slot A = <empty> Slot B = <empty> Slot C = Wood (49) Then the interrupt kicks in and the train goes refueling. i think more variety on how to fuel our precious machines can do all the difference. Nuclear Fuel be classified as an Intermediate and benefit from Productivity Modules as with all other fuels. Premu wrote: Sun Dec 01, 2019 11:25 am I've created an excel table which calaculates how many I wonder if I shouldn't switch to eight cars this time around (Factorio encourages power-of-two scaling, I don't think anything between four and eight is going to do me any good). As soon as the fuel is inserted the steam level will jump straight back up again, quick enough that the inserters only have time to place one fuel cell into the reactor. But why bother with testing when 1 nuclear fuel = 1 rocket fuel in terms of oil consumption. Nuclear Locomotive. Type of fuel doesn't matter. Nov 19, 2024 · Having no fuel in the 3 fuel storages of the locomotive while the engine is still processing the last fuel Cell makes the interrupt reading the fuel status return nothing. 17. I make every train do a quick fuel check before it goes out for another delivery. Multiple locomotives can be used on a single train to increase its speed. placed down and fully heated 4 reactors, then sacrificed them to kill a demolisher Aug 9, 2018 · smart nuclear fuel consumption without losses; up to 477 MW energy; safe separated net for reactor support system in case when consumption of energy greater then production; indication of steam and fuel in reactor; calculation of total used fuel (near constant combinators) can be turned ON/OFF any time (constant combinator with fuel icon) May 19, 2021 · well it may be irelevant to most but i think that fuel being solely solid is a mistake. I needed a locomotive for faster access to my outpousts as well as a faster method of transportation so I created my own mod. In total 3 locomotives and 4 wagons have been added. 67s per unit, three in stock, one in use) Refilling a train every few hours would be nice and would save us the fuel distribution. ↳ Resolved Problems and Bugs I use rocket fuel in early game first trains, wasn't it just blue science? Productivity 3 modules and Speed 3 beacons for kovarex you'll have a chest full of U235 in a couple of hours. Whether it will take a train four or eight seconds to accelerate out of an station or intersection has huge ramifications for how many trains you can run before congestion becomes an issue. Usually you get uranium cracking researched before rocket. 1 Downloaded by: Also changed fuel slot count from 3 to 1, as with 400% efficiency each cell is able to accelerate the train for ~500s straight. Fuel is belted to the nearby stations so train schedules do not need to be modified. It's confusing when you try to insert a productivity module for nuclear fuel and it's rejected. Solid fuel, rocket fuel and nuclear fuel will give +20%, +80% and +150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively. A train with 31 rocket fuel (one currently in use and 30 in inventory) has 6. If you are still early enough in the game that you are worried about pollution, you aren't likely to have Kovarex enrichment unlocked. Doesn't change acceleration or braking force. first of all, the dedicated fueling depot is difficult to get working. Some folks like to put steam tanks and clocked inserters and stuff to prevent fuel being wasted, but I don't bother with this and just let it waste the fuel since kovarex is pretty easy to get going once you've collected 40× U235. Dec 17, 2017 · Easy to hit when placing new trains if you place the train but don't have fuel chests placed yet. Using Uranium is a choice of course, and requires a lot of extra steps you could as well do without. But it's important to keep in mind that one fuel train can hold a lot of fuel and if you're using nuclear fuel, trains don't burn through it very fast. You can set the conditions for the fuel stop to wait for fuel to be in the buffer chest and 5s inactivity. Community-run subreddit for the game Factorio made by Wube Software. So, I want to create one fuel load train station, and every train should visit it only when they need fuel. i have one assembler making nuclear fuel with a chest limited to only one stack. Nuclear fuel is a type of fuel. Now, if I understand this system so far correctly, there is no way to deal with different stack sizes of fuel. FactorioBin is a site for quickly and easily sharing Factorio blueprints. 0. 15. This will automatically go to whatever fuel station is low. May 29, 2016 · It can cause exponentially more problems if you have a multi-train system, since a train can stop in a location that blocks other trains - meaning nothing will be transported anywhere, and a whole facility can shut down just because your train's engine ran out of fuel. 10 rocket fuel has 2250 MJ and nuclear fuel while having max stack of 1 item contains 1210 MJ. Rocket Fuel. (2) This assumes all crude oil is processed completely into solid fuel using advanced oil processing and heavy oil cracking as intermediate steps, but not light oil cracking. Basic Nuclear Power. Then, I have an S/R latch on a power switch that connects the nuclear turbines to the main grid when the accumulators are below 20%, and disconnects them when they are above 80%. 33 trains with 1 wood/second) Fuel has been rebalanced to provide less acceleration bonus and no speed bonus. Seems to work pretty good. 0: Relative fuel value of rocket fuel decreased by 10. Using the It isn't so much about max speed as it is about acceleration. And adding a new station is easy since I use a universal stacker design that has a small loop for the train to auto feed fuel and 2 robots. Hmm, yeah, you are right, with a full train and not just locomotives the nuclear locomotives accelerate slightly faster. 60: Rocket fuel requires light oil. With for example nuclear fuel it makes sense to only load 1 nuclear fuel per train since it lasts so long. I'd recommend letting nuclear locos just vanish. 7: Increased rocket fuel stack size from 10 to 20. I want to change the top speed bonus from 125 to 200% and keep the acceleration where it is. Nuclear locomotives run on uranium fuel cells, rather than coal, solid fuel, or other combustibles. Reprocessing spent uranium fuel cells now produces 1 plutonium and 4 uranium-238 per 10 spent cells (1 Pu and 12 U-238 per 20 cells in Classic mode) MOX Fuel. Oct 25, 2021 · 2) reactor cools down so the train waits a bit on filling For this the waiting should be minimal. History. 6MW = 2016. Where trains only go, when there is only little fuel left. The Express series is all about top speed, sacrificing efficiency and durability. Information that will be referenced later: A burner inserter consumes roughly 140 kJ/swing, and consumes no energy while not swinging. 21 gj and 250% accel… Best available fuel, generally speaking. The belts feeding my inserters are not facing the same direction and as such the number of ticks it takes for the inserter to pick an item off the belt is Uranium Processing, Kovarex Enrichment, Nuclear Fuel, Uranium Fuel Cell, Nuclear Fuel Reprocessing all in one design. Useful for loading stations to maximize payload before the train departs. Oct 27, 2024 · Waits until at least one locomotive on the train has a specified amount of fuel. 67 Seconds Nuclear Fuel: 2016. 1 Downloaded Simple request. All three of these are fed with a burner inserter. It make the train go refuel when in reality, its still as 50 % of the full autonomy when using Nuclear Cells as fuel, because of the 1 stack size, since you have to trigger Oct 23, 2024 · Factorio developers: "Not having a sale ever is part of our philosophy. When you have a dedicated refuelstation on a timer and you want to use nuclear fuel, you can actually create copy paste the entire refuelstation next to the first one, and have the trains go to both in order. This is my first mod, I have created a locomotive/train that uses nuclear fuel cells to operate in addition to providing a higher speed, for outpoust or for replacing all trains in base. Example for category 1: 2019 Changes: - Updated to Factorio 0. if we consider that boilers could be both liquid and solid fuel, furnaces have their own liquid fuel variety and train having it's own fuel tank (maybe the possibilty of having to pump water into train to run it on coal or May 5, 2017 · The whole inserters being able to remove fuel from a locomotive, I thought, was a mechanism to make train station building more interesting. For me nuclear is a bit closer to the latter mid game but usually I start stockpiling u235 and u238 earlier than nuclear power research and create first nuclear power plant much earlier than I care to research kovarex enrichment process (and it costs a lot in terms of oil products and steel, something like 10k of plastic and 12. Plutonium Yes we need an option to schedule a refuel by the amount of fuel value left. You will be glad you tried this. Can have a small 1-1 or 1-2 train that can take fuel to outlying load/unload stations. The fuel belt has one side spend fuel cells, other side fresh fuel cells and some circuit logic to park exactly one fresh fuel cell in front of every reactor. Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. Nuclear Fuel be manufactured by Assembling Machines not by Centrifuges. I skip straight to nuclear fuel. Imagine how fast a nuclear powered train could go, and how long it could sustain that speed on just one nuclear fuel cell. If you grow your factory to a degree where you have significant railroad traffic, by all means, use the best fuel available: nuclear fuel. inserters had power etc etc etc. (259 kph instead of 298 kph) all trains are fueled with nuclear fuel. The question should be: how short a train can you fuel without the reactor overheating when burning fuel without pause? But again the steam per second is more important. You should use it to fill an appropriately sized steam storage facility (which, incidentally, has a vastly higher energy capacity per tile than accumulators) which is then used to drive turbines for power generation. Simply input Uranium Ore and it takes care of the rest. But for trains it's basically a nobrainer. Inputs: Uranium Ore Iron Plates Light Oil Outputs: u235 u238 Uranium Fuel Cell Nuclear Fuel Aug 3, 2023 · The train has a simple schedule, "Train fuel load: wait until Full cargo inventory; Train fuel unload: wait until Empty cargo inventory". But as your fuel supply builds up having 3 nuclear fuel in each train becomes a non issue. (I dont care about a few wasted 235's when im running my whole train network off nuclear fuel, 16+ reactors and still have thousands of 235 spare). 15 world (where I'm currently only using two reactors and it isn't laid out as nicely as in the video). Features Dec 15, 2017 · I didn't see this listed, but I see a recipe for nuclear fuel, 1 rocket and 1 u-235 yields 1 nuclear fuel (60 second build time), with 1. Apr 13, 2020 · During the test the output got stuck in the underground belt. , a train on basic fuel travels at 72 tiles per second at full speed, and so on. 975 GJ of energy. The train will leave fuel station like this: Slot A = Coal (50) Slot B = Coal Oct 22, 2024 · CaveJohnson376 wrote: ↑ Thu Nov 07, 2024 7:42 pm bumping this up, just got the achievement by doing the following: 1. " Rules. 67 Seconds From there you should be able to do the math to find out what you need for your build. All content must be related to Factorio This is a subreddit for the game Factorio. Coasting a train into station with absolutely zero fuel has to be pretty rare though. May 12, 2019 · I built a train network with dbl header trains fueled with nuclear fuel, but for testing reasons the trains only ever traveled in 1 direction. I didn't find anything in the release notes that sounded like this was intentional. I’m using exclusively nuclear fuel as soon as I get it. There's no reason to disallow it. The amount of rail signals I need to make train spaghetti work is crazy! And trying to find spots to stack trains can be a challenge. I. Perfect ratios can be found on the factorio cheat sheet. " Oct 28, 2024 · To my observation a train burns its fuel always from the most-left fuel slot. The Spidertron and Heavy Spidertron both are listed as "Consumes Uranium" rather than "Consumes Burnable Fuel. 5W acceleration power per weight unit for the nuclear and 178. Put nuclear fuel in, lay down a road made of concrete, and lay down several blue belts on either side of a wall. This allows monitoring nuclear steam levels in the nuclear energy complex and ensuring timely nuclear-steam refilling. What happened? I noticed some of the trains had a lower top speed than others even though all the trains were identical. Production graph (large): Consumes two full blue belts of ore. Each station uses a wack ton of belts to distribute to each train per block. I have nuclear fuel so I don’t need to drop much off. With the nuclear fuel bonus, the top speed is 662km/h. Nice feature about this setup is that if there is a nuclear fuel shortage, the input inserters remain poised to grab the next one as soon as it arrives, thanks to the memory cell holding the signal. Lets say we refuel now with coal. To sustain these 4 reactors with constant uptime, it requires about ~90 centrifuges to have enough U-235 to create the nuclear fuel. Anyway, a locomotive filled with nuclear fuel (which by the way is 4; 3 in stock and 1 active) can power a train for 134 minutes straight. Meaning that train with a single load of rocket fuel will run almost twice as long time. PS: locomotives filled with nuclear fuel don't show no fuel warnings as the game seems to check if there is something in the fuel inventory regardless if the locomotive can use it as fuel. In my bot base that's not an option, so instead I have a 1-1 train for nuclear fuel. Faster Fuel and way more train brake upgrades! Content Mod category: Content Mods introducing new content into the game. Train Stations (1-4) - FACTORIO MASTER CLASS. Then you can use nuclear fuel in ovens to prevent pollution. (sending up the Uranium itself, both the 235 and 258 needed, might be a better option) I usually do number 3. Features Oct 24, 2024 · A "fuel level" interrupt would allow you to send a train to a station if it is [comparison] [number or signal value]% full on whatever fuel item it is carrying. Will 1-8 trains running on nuclear fuel be noticeably more sluggish than 1-4 ones with rocket fuel? (1) For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. It's not loading Rocket Fuel because it's Solid Fuel on the belt. At megabase scale nuclear fuel is a must to reduce load of the train system. Nov 13, 2018 · I'm just trying to justify using of nuclear fuel in trains. Mar 1, 2024 · Adds a more powerful nuclear fuel for vehicles + extended braking force research. Oct 6, 2019 · I use electric trains, but speed is lower than nuclear fuel. So I want to use nuclear fuel but it is very hard to provide it for every train station. 6%. Excesss used-up uranium fuel cells will now spill onto the floor. May 21, 2017 · I use a very similar setup: A fuel delivery train from the refinery through each of the major train hubs, with a roboport at each one to shuttle fuel to each train stop. Once I ramped up energy production - suddenly I had this pipe of spent fuel cells on the other side So, works as designed. I was looking for more of a mid-late game option though, rather than a super late game behemoth, so I uploaded a rebalanced version of this mod that adjusts the tech cost, speed, and fuel consumption to be more in line with the start of purple science. 369K subscribers in the factorio community. this is wasteful, it wastes both time and fuel. g. I use steam storage for nuclear, with enough storage to hold two fuel cells per reactor of steam, and only insert fuel when they are less than half full. Three tiers of stationary chargers: standard speed, 5x speed, 25x speed. I thought it was the other way around, steam engines scale based on network consumption but nuclear reactors will always run if they have fuel rods available Reply reply bob152637485 Nov 13, 2018 · Since the fuel duration is given in time I guess the time counts when the locomotive accelerates/moves at full speed. 84GJ can transport a train mere 2 hours 15 minutes at full speed, which means only 667 km before refueling is needed! Nuclear has 1. Nuclear fuel is listed in the intermediate products category. Nov 5, 2024 · I have a train on Nauvis that has interrupt to go for refueling. Clearly you didn't get I was being sarcastic based on the OP's thread title. The fuel train will always go to the closest fuel drop station that isn't disabled. Here is the updated fuel rating: Nuclear Fuel Cell (Nuclear Train) Advanced Fuel Fuel Rocket Fuel Biofuel Solid Fuel Coke Coal Wood The difference between Rocket Fuel and Fuel remains the same. 21 GJ per stack while rocket has 1. It has only one leaving condition that is "All locomotives fully fuelled". my coal mining train is likely gonna run on coal until later game nuclear fuel. versely, if a type of fuel has it's stacksize set to 40,000 and it has a fuel value of 10MJ and gives 100% acceleration, it's calculated-fuel-value would be higher than a fuel with a stacksize of 1, a fuel value of 100MJ and a acceleration of 2000%. 21 GJ of energy. Spidertron and Heavy Spidertron accepted Uranium Fuel Cells and Plutonium Fuel Cells, but rejected Thorium, Thorium-Plutonium, Deuterium, and Deuterium Fuel Cell 2. Minor fixes when Krastorio2, Space Exploration and Nuclear Fuel are used together Nuclear fuel reprocessing can recycle used uranium fuel cells into uranium-238. 0: Fuel type now affects vehicle acceleration and top speed. nuclear fuel, 24 inserters per wagon, instant brake), and found that station throughput is made easily higher by raising the length of a train (loc to wagon ratio of about 1:7-8 is best for ore throughput in a single station). 67s) and means my current 20 nuclear fuel a minute can support 672 locomotives. I thought the easiest way to do this, is by changing the nuclear fuel rod Bonis. Factorio version: 0. I just use quick branch outs off the main tracks near the train load/unload stations and have local bots deliver it to the final chests for loading of fuel onto train engines. Mar 25, 2019 · Nuclear fuel isn't really used for anything but vehicles and trains. How can i set it up? For example, every train has 5 fuel slot. 67 seconds (convert to MW and MJ and you get 1210MJ/0. The train is backwards so you don't Nov 17, 2017 · Clearly you're all missing the real reason. Sep 8, 2017 · It includes info on train fuel AND the way to handle it as currently there is no way to change train destination based on aquired information. IE <33% would trip on 200 spoilage, 50 coal, 20 rocket fuel, or 1 nuclear fuel. Near most of the stations, I have a stop just called "fuel" which gets disabled if it already has any type of fuel available. 15 i would have used 1-1-1, 2-4-2 and 3-10-3, double headed, what would you recommend now we have nuclear fuel? I've used 3-8 since I first started building megabases and have been very happy with them. Jan 29, 2019 · 1. Oct 31, 2024 · I decided to run Factorio under RenderDoc on a whim while discussing texture atlassing with friends, and noticed that a belt of nuclear fuel (the train kind) in my base was causing a large amount of draw calls. 2. With a 2-4 train it's 187. My map is getting big and I could really use a higher top speed for my trains. Your trains run faster, and in addition to using light oil, you can use some U-235 as well. The locomotives can also use any other reactor fuels added by other mods, such as breeder cells from Nuclear Fuel. I also consider using nuclear fuel. 1, but it'll take 5 minutes to get there (that is the largest single locomotive train that can reach max speed). You can replace that with buffer chests or logistic chests or just fill the belt. You could also do as you suggested but you would have to have for example a 1-1 train for the fuel and then at least a 2 engine train for everything else. 0: Factorio version: 1. Jul 30, 2017 · What if we could give cars, tanks and trains (or maybe just trains) nuclear power cells? We already have the infrastructure and the tech to do it, so it would be as easy as putting it in the fuel slot and watching it run. Then I have a train with 2 stops, "fuel" and "get fuel". Features Four tiers of battery packs, equivalent to vanilla locomotives powered by coal, solid fuel, rocket fuel and nuclear fuel. . 33 Seconds Coal 6. Mar 27, 2018 · Another use could be a central fuel station. From a train perspective the nuclear fuel lasts a long time and so you will generally end up unnecessarily buffering 30 nuclear fuel per train vs 3 in Vanilla. That said, a single fill of rocket fuel (30 units) is good for 83 minutes of travel; most people should only need to refuel at one stop. May 7, 2017 · As with many automagic setups: you will need to manually insert the very first fuel into each reactor core, but it will require zero attention after. Think of it as this, Nuclear-Steam is your battery power level in a laptop computer. Apr 26, 2024 · One strategy I've found effective is wiring logic circuits to nuclear-steam storage tanks connected to the Nuclear-Steam network. I actually did the math for perfect stations (e. 4 Reactor (464 MW) The only train I have with rocket fuel is the artillery train since it's heavy as hell and has a lot of stops. An alternative is to use a dedicated fuel delivery train which is backwards (so 1 or 2 wagons then locos pushing), setup a stop at each station (fuel drop) and disable that stop when the local fuel storage is running low. Bugfixes: - Fixed that nuclear reactors could be kept online indefinitely without fuel by neglecting to clear their burnt result inventory. The uranium fuel cell can be burned in a nuclear reactor to produce heat, resulting in a used up uranium fuel cell. Problems will occur though if the station is always in use as the fuel train could be sat waiting at one station for ages. However there is another problem currently which makes fuel detection complex - every locomotive has its own fuel storage and while generally they do spend fuel equally there is a possibility where some Nov 17, 2024 · Each rocket shipment of uranium fuel cells only sends 10, so only 2000 seconds of fuel for the nuclear reactor -- a little more than a half hour. 1 Pu + 9 U-238 produces 10 uranium fuel cells. Ensures that the train can run, even if not fully fueled. With nuclear fuel a 1-15 train can get up to max speed in about 40 seconds. Chargers available with standard and low power priority. The previous behavior was to only read fuel cells being consumed or in the input slot. Cargo from heavy wagons will go missing and fuel from nuclear locomotives will get stuck with incorrect fuel. Steps to reproduce: 1. Set a schedule, any at all May 7, 2018 · Connect the tank to your fuel inserters using red wire and set them to run when the steam level is less than 1 for example. Hello everyone!Today, we're replacing our coal fuel system for the train with the best fuel source, namely nuclear fuel. If you build a production unit that requires a throughput of 15 items per second per lane or less for a resource then red belts are better since they do the job just as well as blue belts (or better since it'd work better with yellow inserters) and are cheaper. Generic Train with Schedule. In vanilla a stack of coal is worth 4*50 = 200 MJ If we determine the amount of fuel left in the locomotive we are able to use other kinds of fuel be it nuclear or energy cells. Jan 26, 2020 · I'm modifying a poorly evolved train network to run on it and it just so happens most of my trains travel through the same relative location so I was going to put a fuel drop there. So if 1 nuclear fuel is the same energy value of 12 rocket fuels but has an equal oil cost then clearly nuclear fuel is far superior to rocket fuel. Hope you enjoy!:)Factorio is a game With the . It's simpler to build, and has quicker operation. Then created a fuel creation block. A full stack is less than three hours. I don’t even screw around with automated rocket fuel refueling. Rather than trying to detect and apply bonuses to each potential fuel cell, instead the nuclear locomotive has a base top speed 15% Simple 1-1 refuel train with nuclear fuel, since the burn time is so crazy long they hardly use much, the Fuel train often sits actually. For a long time I was worried about fuel trains clogging up my network. 13. However I ended up creating a fuel train route and having fun with circuit and logistic networks making sure the fuel isn't wasted in storage. (This one is mostly for personal interests. A fuel cell can run a single nuclear reactor for 200 seconds. Maybe just tweak the value from 115 to 150%? Or could someone point me towards a tutorial on how to do this? I have the train stop looking at the number of nuclear fuel cells on the belt and activating if there are less than 4. Oct 22, 2024 · ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Enriched Rocket Fuel now has: - an acceleration of 500% (originally 3000%) - a top speed of 150% (originally 1500%), - a fuel value of 8GW (originally 100GW), same as the uranium fuel cell used to craft it. it's not impossible, but it's difficult to get running the way you would want it to work (the train only visits the depot when it's For base power it is not worth it (compared to nuclear reactors), except maybe some very remote outposts running on minimal amount of fuel, or some backup generators. Set the spent-fuel inserter to read hand contents (pulse) and to enable when steam is below your threshold. Nov 26, 2024 · It appears that in 2. I have two fueling stations that keep my 3k spm base going, no issues. Coal at 600kw/s and 259km/h (assuming 1 tile = 1 m²) gets you more than 143km far and takes more than 30min. Especially with rocket fuel. Unlike with Nov 24, 2024 · If it helps the debugging I had turbines on Vulcanus producing power for a long time and I used fuel cells to build a portable Nuclear reactor and put it in my power armor Last edited by IceTDrinker on Sun Nov 24, 2024 9:02 pm, edited 2 times in total. A single centrifuge can provide fuel for a lot of trains, and your whole train network runs faster. Same question as: "What's better, red belt or blue belt?" To some blue belt is obviously better. That's enough to easily support a 2 reactor design like this one indefinitely, which will generate more than 140mw! Nuclear Power. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration modifier of 250% (compared to rocket fuel's 180%). Lithium I recently researched nuclear power and built a 2x2 reactor plant. But with access to nuclear you should be either fully solar or fully nuclear powered, or a mix of the two, so this fuel tends to not get shoved in burners much I also added a train with Wooden fuel for the sake of completeness and made the track around two times longer. Nuclear fuel is no less an intermediate item than the other types of fuel. - enabled Train overhaul, all except the one with nuclear fuel kept using the existing fuel. Cheers, that should work as well. Dec 28, 2017 · The nuclear fuel takes just a bit of the rocket fuel. There's a point at which I build a dedicated fuel train, usually 1-1, that just goes around and maintains a fuel stockpile in every "major" station. This new 4. That way there will be a space for the fuel train to unload. This is mainly an issue with nuclear fuel, since 0 nuclear fuel is still a long time worth of fuel for a train, but once it hits zero, it won't ever try to refuel. - Updated the nuclear reactor tips and tricks item to reflect the 0. The processing site being my main factory. Place a locomotive on tracks. Four tiers of battery packs, equivalent to vanilla locomotives powered by coal, solid fuel, rocket fuel and nuclear fuel. I don't know how big your maps are, but I never needed a second slot. You can fuel them with wodden panels or small electric poles if you want to, that's not an issue at all. 0 GJ per stack, so a nuclear-fueled train can travel farther without refueling. Mar 25, 2019 · As an alternative to the electrification of oven arrays to reduce pollution (and generate electricity via solar or nuclear power) it might be nice to give Nuclear fuel cells a -100% pollution bonus. "Solution" was to stick the fuel station on the opposite side of the loco and bang it worked. Or if you had to master advanced oil processing solely for the benefit of nuclear fuel. No change from vanilla: 1 U-235 combined with 19 U-238 yields 10 uranium fuel cells. Add the station multiple times to the fuel train schedule, and add wait conditions to send it back to refill as quickly as possible if it runs out Oct 29, 2024 · This train group contains all my trains that transport solids, the one for fluids looks identical just with different wildcards. Oct 5, 2018 · Nuclear fuel (the burner kind): At endgame, I make a little of this for train fuel, just to get the boost to speed and accelleration. This means a single 1-1 fuel train can cover a lot of stations. However, uranium fuel stacks to 1 so with one in use and three in inventory, max energy is "only" 4. Stopped at station and waiting to go but no fuel. One small train supplying rocket fuel or nuclear fuel can support hundreds of trains over a wide area and has (so far) been sufficient for me, but this could be scaled up with additional "Train fuel load Without Kovarex, 10 mining drills will sustain 3 Centrifuges, which is enough to make about 1 nuclear fuel cell per minute. Not sure if related but a station i recently built had a train doing exactly that. So, in theory that leads to a fuel lifetime of 2016. You only need a very few logi bots when using rocket fuel, because as you said: It burns slooooow. The trains pick up the used fuel, and take them to my kovarex sector for reprocessing, where they are exchanged for fresh fuel cells. Even a 1-28 train will eventually reach the max speed of 298. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. a little bit of nuclear fuel goes a long way. Not recommended for front line use. But it stockpiles pretty quick if you set it up and forget about it 147 votes, 33 comments. One train holds 3 nuclear fuel and the first one gets expanded immediately when th train leaves the first Aug 5, 2018 · So, we know the locomotive has a listed power consumption of 600 kW, and nuclear fuel has 1. Hi Veden, Arsenal is changing nuclear fuel's stack size from 1 to 10 and I was hoping to have this reverted (or an option to revert it). I have 10 bots in most, with 20 at the busiest hubs. Sometimes availability is a factor as well, i. 0: Fuel type affects vehicle acceleration and top Sep 8, 2019 · There is a factory for creating nuclear fuel cells, and a centrifuge for reprocessing the used fuel. I have a train based world, so each reactor sector (I am up to 20) has its own train. Add in Iron plates and Light Oil for additional nuclear items. oh i mean nuclear fuel yes. Note: The reactor will consume a fuel cell every 200s even if the heat doesn't get used. 5%, +34% and +58% respectively when these fuels are used. So long as the buffers don't run out, there's no need for them to go faster. Whole system ~130,000- Tank sends signal to four spent cell removers- Spent cell removers pull spent cell out of reactor- Spent fuel removers send signal to partnered fresh fuel inserters- Fresh fuel inserters insert new fuel into reactor, starting up heat generation in all four reactors- Heat reaches 500C, starts generating steam. Now it appears like a 1-size fits all solution will be the norm as you only need to refuel the head locomotive anyway, but now can have shorter trains pull into longer stations. 0 behaviour. Connect one of the spent fuel taker-outers, all of the fresh fuel inserters, and your steam storage together with circuit wire. I haven't been to space yet so I can't yet research uranium ammo or kovarex enrichment. 6667 tiles/tick), which is in-line with the land speed record for trains on conventional track. 6W per weight unit for the normal locomotives, so 5% more. Let's say I have nuclear fuel (stack size 1) on Nauvis and rocket fuel (stack size 20) on the other planets. Increase the maximum speed of vanilla trains (and various wagons) to about 580km/h (2. Could always just add more trains. I added fueling stations per block. This way I only need to supply fuel to the depot(s), set it, forget it. 5k steel just The thing with nuclear though is once you have a steady koverax enrichment going wasting 235 is irrelevant and (to some people) the UPS hit for the steam tanks isnt worth it. Set the fresh fuel inserters to enable when "spent fuel = 1". Or just train 50 or so fuel cells at a time. Mar 11, 2017 · I would like to limit the train fuel slots like the slots of the chest. it's impossible to make train orders based off train fuel levels, so the only solution is to have the train stop at the fueling depot every run. The top speeds for cars and tanks are instead approximately +9. The other trains are fast enough with solid fuel. 17 - Added new technology to unlock nuclear rocket fuel - Added alternate recipe for nuclear rocket fuel, using plutonium - Atomic bomb research now requires nuclear fuel reprocessing instead of Kovarex process - Reprocessing ingredient and product quantities increased to allow consistent, non-random products Ammonia rocket fuel changed to use 10 solid fuel instead of 3 to prevent a recycling loop with a material gain. Definitely #4. If you want to post about other things, there are subreddits for that. It was stuck there some time after i upgraded the station to use nuclear fuel instead of rocket fuel, so it had nuclear fuel in 2 slots and odd 7 rocket fuel on the 3rd. Upgraded Rocket Fuel Nuclear Power by Nilaus - FACTORIO MASTER CLASS. Place this road next your fastest nuclear-fueled train. Iron plates are already there, plus you can use it for other stuff not just fuel cells. 21 nuclear reactors now include the contents of the burnt result output slot when fuel is read with the circuit network. A lot of people in this thread are saying that buffering steam is not worth it, since running out of fuel cells is not really a concern with nuclear power. Once a train is fully automated, it's easy to forget about it's fuel supply Dec 1, 2019 · I am using nuclear fuel, the extra speed really makes a difference in timely delivery, and the extra fuel life means a single fuel train can keep up with all my trains. Note: The fast inserter in enrichment is set to be enabled when U-235=2, is to handle the special case of both main progress bar and productivity bar being synced, which gives 2 extra U-235 at the same time. I usually don’t have much train traffic until nuclear fuel is viable so I usually only have one or two trains run out of fuel while I am getting it all set up. A train full with nuclear fuel can drive for 134 minutes before it runs out of fuel (2016. No idea how they react should there be spent nuclear fuel in the output when converting back. 84 GJ. 15 - 1. Also had a filtered splitter last night just stop. The main reason I had an SR-Latch per reactor was due to how my layout for the belts is done in my 0. Full Fuel: Waits until the train’s fuel inventory is Antron, Logitron, and Tankotron rejected all Fuel Cell types as fuel. Added the belt and they now flow into the train provider to take them back to the nuclear factory complex Oct 19, 2021 · I'm currently on a train world with my friend and we want to change the maximum speed of our trains. As fuel cells are a nuclear fuel source, they are treated differently from other types of fuel and cannot be used in other burner devices or in vehicles. e. Every train stops at the depot for one second second (of inactivity) every delivery, then goes to its destination. But most of it is pretty standard, even the dreaded Kovarex process isn't that difficult to handle. Nuclear fuel has 1. the first fuel would get the train further. All the unloading areas also get an unloading station for the fuel train, and the fuel unloading stations are set to disable unless the unload chest is below a certain value, so the train only leaves the fuel plant if fuel is actually needed somewhere. I also had it happen once when a train rolled into a station while out of fuel. Every post must be about Factorio or of content you have made that is directly inspired by Factorio (such as fan May 12, 2019 · I built a train network with dbl header trains fueled with nuclear fuel, but for testing reasons the trains only ever traveled in 1 direction. Loosely based on Mach 6 Trains by DedlySpyder. I assume you mean for early stages of the game since pollution doesn't matter at all in late game. Whatever your favorite mechanism is. FactorioBin. Oct 24, 2024 · However, if there is no fuel in the train, then it will not be able to get a fuel parameter, and therefore not be able to see that the fuel is at zero via interrupts. Add a train stop at each outpost named fuel drop enable a train limit controlled by a circuit reading the available fuel supply at the outpost, set the limit to 1 when you run low on fuel reserves. Transport fuel cells via robots if there's a lake close enough for the nuclear build. I'm kinda disapointed what min value I must use in settings if I want minimal number of Uranium fuel cell in train to be 5? Because K2 changes fuel value: for coal in vanila fuel value is 4 MJ and in K2 — 6 MJ; for uranium cell — 8 GJ in vanilla & 50 GJ wn K2. 5. I agree with this: nuclear in Factorio generates power for a fixed amount of time when fuel is inserted. That's what upgraded locomotives and wagons are for. i also have one final centrifuge dedicated to converting spent nuclear fuel back into u238. Nuclear Fuel creation is an assembly process not a material separation process. 0. of course, before the update it would have been 200k steam for the rocket fuel in storage, and effectively 161k steam if you managed to refuel the nuclear fuel train just as it started a new fuel item, which makes it better than just the accessible inventory would have you believe, but not better than the rocket fuel with only accessible fuel. 67 Seconds Solid Fuel : 20 Seconds Rocket Fuel: 166. tak nvyra qpol vdmw ocri xxkbxn gsrn fijewd rpqm bru