Kotor dual wield build As an alternative, you could equip another jedi companion with your "backup" dual wield setup, and just swap weapons with them when you feel it's necessary. Critical threat isn’t affected purely by your weapon being double-bladed or dual wield, but if you have to two weapons you can have a weaker critical threat unless your two weapons are keen (maybe I’m not sure if that’s The revisited Light Side Scout/Consular KotOR build is here: KotOR Light Side Scout/Consular revisited : kotor. The two also have large amounts of health for soaking damage. Kotor scout/consular build? KOTOR 1 Have started one playthrough already, but it's been a while since I played it and kinda mess up skills at the beginning (distributed them evenly instead of pumping in repair and heal). Kotor 2 had some REALLY interesting scaling mechanics First few playthroughs, I went with a double-blade or dual wield. Master Two Weapon Fighting is self explanatory. Specifically in the context of KOTOR 2. aseriesoftubes337 . Master Speed + Master Valor + Mastery Flurry with 2 decked out sabers and master dual wielding is nuts. Revan does dual-wield in a Kotor 2 cutscene, and in SWTOR, but I will stick to my guns on this one. Single Hand or Dual? Perhaps it all evens out in the end, but I just started a new game and want to know logistics behind them both. :P I would probably suggest Scoundrel/Sentinel for a blaster build, both for Scoundrel's luck (+Defense) and Sneak attack, bump STR down to 8 (you won't need any STR for a gun build) then up WIS and CON to 14 each. Also, use disruptor pistols (mandalorain ripper or disintegrator). Also, your critical chance with single blades is higher than double blades so a critical strike build works better with single blades than double. Mar 2, 2017 @ 11:42am I always go with dual wield because of extra upgrade slots, there's a pair of neat crystals you can buy in Yavin space If you are running a caster build with Consular/Jedi Master/Sith Lord. The attack deficit is too great, even with the two-weapon feats. In Kotor 2, if using keen weapons, it is better at all time because it add +1 to your critical damage multiplier on top of 12 damage per attacks that also get multiplied up to 4x with Shien, making you able to hit for 250-300 This is a guide to selecting the best combination of crystals for your lightsaber build in KOTOR 1 . Single saber uses the dueling feat line for slightly more attack and defense, but the damage cost is pretty steep, especially if you started as Scoundrel since you could have been making one more sneak attack every turn. Colors don't matter to me in the first game, the end game crystals are the best in the game. So you can start with a higher STR than DEX on character creation. Good for ranged builds too. I want to try the strength/dex build that has Synopsis: Wields a lightsaber in his main hand, and a melee weapon in his off hand, this melee powerhouse destroys all opposition with insane critical strike damage. Double-blade doesn't have very good animations, imho. Two-Weapon Fighting (or dueling Weapon Masters get to negate penalties for dual wield even further, and it's the prestige class. Duelling applies if you hold a single weapon, Two Weapon Fighting if you dual wield or use a double bladed weapon. dual/double-wielding = 3 fewer feat slots (they're spent on two-weapon fighting), max of 5 swings per round with flurry + master speed. So does dueling (single) blaster for that matter. “Let me tell you the story of the strongest dual wield build, Jedi Exile”Watch the brand-new teaser for Davmer’ KOTOR 2: overpowered dual wield build it onl Personally in KoTOR I always used to wield two weapons - a gay arsed light stick and one of the poisoned blades I think it was from one of the tombs on Korriban. I personally like Marauder more. #5. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The thing is if you dual her at 13, you only lose 2 targetting I recently started replaying KotOR and am running a dual wielding Jedi Guardian, and have all the two weapon fighting feats I was wondering if it’s better to use a regular lightsaber in the offhand for more damage or a short lightsaber for the 0/-2 effect Thanks in advance ! In the second, dual wield wins out instead due to more My general "easy mode and powerful" build is STR based Guardian/Weaponmaster, dual wield, heavy armor. I only single wield if I start as a Consular Revan specialised in each type, but having a dual weapon most likely may give you the edge in battle if you opt for a double-handed melee that includes the ability to use a power strike attack. Posted June 17 SW KotOR: Dual Wielding Lightsabers. It allows characters to equip two one-handed weapons. Dual lightsabers fits my character building style because it helps me augment the character's Attributes and Defense (largely because I build Tank Mages when I use I'm sure there is a thread to this somewhere but didn't know how to search for it. Since only one out of your 5 attacks per round (master speed + master flurry) comes from your off hand weapon you can dual The main benefit of dual wielding isn't damage bonuses, it's attribute and defense bonuses - strangely enough! I would say an optimized caster would make the best use of dual wielding. Postulation of a KotOR Light Side Scout/Sentinel Build - recapping Saves and Immunities : kotor. This post is for all Kotor 1 players - new and old. In Kotor there's a level cap at 20, so most people try to "split" levels so they can get more jedi levels. Tons of skill points in the early levels to make upgrades and stimulants and an absolute sniper once you prestige. The Toughness line (at least Improved) and Implant feat line (at least Level 2, though You're absolutely right on both counts - yes, dual wield means better DPS; no, that DPS isn't necessary. For this guide, I'm assuming you want to forego using a lightsaber in favor of blaster pistols. * the above doesn't apply to a Critical Strike focused build A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Basically Superman, having whatever the plot required (dual-wield, dueling, empathy, blablabla) THE ATTRIBUTES. Doesn't seem powerful though 😐 KOTOR 1 Archived post. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* It's my go-to build and it works pretty well, if you want to have I've seen posts from some people who could make it work using dual wield + flurry + speed with Bendak's blaster and the Sith assassin pistol or using one of the baragwin weapons, but they relied heavily on disabling powers and stims and sneak attack. if you dual wield If you really want to dual-wield with this build, you can use a double-bladed weapon. com/channel/UCBlhvCdr-oaEvQJdQ1lVpFw/joinDiscord: https://discord. I however do recommended starting with 14 in STR, INT and CHA. Saving more levels for Guardian works out better for HP, FP and force picks, and going deeper jn Scout helps with skills, so if you do keep Scout that long, you might as well put some more points in Int so you have an easier time repairing a certain party droid and get The handmaiden already has a lot of feats and attributes in place that make her very competent dual wield fighter, continue to invest in her STR and aside from her being able to use a lightsaber, her combat workings remain pretty much the same once she becomes a Jedi guardian. dual wield pistol at the start, and a double sided blade for melee, but only if The accuracy with dual wield pistols isn't a problem, as it's only a -2 penalty for the off-hand with the three two-weapon fighting feats. The extra attack per round makes a big difference. I understand that there are some changes that could be made to dedicate points, feats and powers to other areas in order to focus on certain specializations. Don't take Weapon Focus Lightsaber because you get that for free when you take marauder (just suck it up till then). Last two feats go to Not a bad build, but your attributes aren't helping the main reason you'd want to stay a Scout that late. Besides, the game isn't that terribly hard or unforgiving even on the hardest difficulty to necessitate carefully min-maxed builds only. There are those extremely powerful guns you get from Yavin, but you get them right before the end, so it doesn't matter that much. Build variety is pretty huge in Kotor 2 compared to 1. Both mods are in the KOTOR builds stickied at the top of the subreddit. Dual-wielding attack penalties aren't bad for this build because Guardians get better base attack than other Jedi (+3 at level 12) and Force Jump adds an attack bonus boost. But you'll be making up for all of that with your Dual wielding allows extra crystals and upgrades so if you can boost WIS and CHA with these your force powers become more effective. For the Second blade I will be using the mantle of the force with phond and sigil. This means a saber with HotG in one hand and MotF in Go to kotor r/kotor. Get the Dual-Wielding feat, and focus on But if I can use cool force powers and dual wield lightsabers then i’ll be sweet as. It is superb for Star Forge with a Sentinel build since you will be immune to most force powers It can produce very high damage especially if you run a flurry/speed/dual wield build. You get more combat feats so it's easier to take all of the two-weapon fighting feats without really losing anything anywhere else. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Most of the time, I won't dual wield at all unless I have most of My 1st ever Kotor 1 build during the final confrontation. You should have enough damage and attack to finish the enemy. Favorited. The heavy weapons from Suvam Tans shop in KOTOR 1 do WAY more damage than any other blaster, but there actually is another benefit to heavy weapons, at least in KOTOR 1: heavy weapons get another attack with master speed while regular blasters don’t. Similarly, in terms of extra Star Wars: Knights of the Old Republic (KOTOR) allows players to create their own character when starting a new game. Namely: skills. Mission is OP late game with this build. it seems that game treats a single lightsabre as a two-handed weapon unless you dual-wield, meaning that the two-handed stance with a single sabre is not merely a visualization but No. Share. r/kotor. All you have to do is cheat. So (3) max out the dual wield tree (2) take conditioning 2 and 3 (1) master rapid shot only (3) all 3 toughness levels (con of 10) (1) blaster pistol level 3 (since the combat sensor gives weapon focus: blaster pistol along with the 2 dex) And this leaves two more feats for me to get I guess? if thats the case then I might not even do the 14 An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. By. Favorite. A dual-wielder cannot benefit both of their weapons with it, just one. It works best with a force heavy build or with a capable forcd user in the party. KOTOR 1 is what Star Wars SHOULD be, KOTOR 2 is what Star Wars Kotor 2 dual wielding is significantly better and it just isn't close, strictly due to the way the games weapon upgrade system works and how crazy weapon modifications are After that point, the Baragwin Assault Blade becomes available so I'd personally switch back to dual wield. When playing Kotor I'm always trying to decide which melee specs are better. Build is usually dual wielding pistol dex, sometime str dual wielding melee with Ajunta Pal's blade. The other Jedi classes get 3/4, whereas in 2 everyone gets attack bonus equal to your level. This build was designed to create the best all around character. It enhances the potency of the player character's Force powers while also increasing the hit chance of one's companions. you can pick either duelling or two-weapon fighting. She's incredibly damaging on Dantooine especially if your MC has Horror as she can use a dual Improved Power Blast + sneak attacks using Davik's visor. Dual wield or use a double bladed lightsaber: 2 attacks per round. Find out the best builds for jedi hunter, master duelist, force build, and A caster jedi sadly does not want to use a double-bladed saber or dual wield. Dec 17, 2015 @ 2:47am There are only two reasons not to dual wield. Due to a glitch in the programming, double-bladed weapons incur no attack penalties of any kind, so you don't need to take the Two-Weapon fighting feats to use them effectively. I’d say it’d be best to dual wield. Swxpert. Assassin Solo Builds. However, Canderous slowly begins to outstrip Zaalbar in almost every way as the game progresses. Any extra gear with high strength you’re not using on you PC makes him even better Dual Wield is a starting Gunslinger, Sentinel, Mercenary, and Marauder ability formerly available for training at level 10. KotOR I StraregyWiki, with expainations of mechanics (what stats do, You can also definitely go lighter on Wisdom, your desired build doesn't seem too force power focused. Power Attack line works well with double bladed LS. I don’t know what platform you’re playing on, but if it’s on PC, towards the end of the game you can get a couple of really sick lightsaber crystals. I've played way more of the second game and from what I remember it's a lot more consequential in kotor 2, but as someone else stated, it shouldn't matter too much as the games are pretty easy. Go to kotor r/kotor. For K2, make sure you get the precise shot feats to counter blaster deflection. Admittedly, early in the game dueling will be better, but the advantage of dual wield increases dramatically as you get better gear. 1-Jedi support: reclass him asap, which isn’t difficult to do, and up his wisdom and charisma. Revan specialised in each type, but having a dual weapon most likely The most useful skill for combat oriented classes, this will make medpacs more effective Feats As a Soldier Canderous will get a new feat point almost every level, I recommend spending them in roughly this order: Two Dual-wielding sabers allows for the most upgrades but you need to upgrade two sabers versus one Also, this is only for K2, but double-bladed sabers get a damage boost - the first attack gets 1. It just seems to either give them an extra sense of power, or it just looks plain cool. However, he naturally compliments a specific play style, and should be built one of a few ways to make best use of him. Powers: you will get a ton of powers, so feel A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* D20 rules, which KotOR is based on, use the Two-Weapon Fighting feats for both a weapon that requires both hands to use and two weapons (one in each hand). I thought it might be fun to have a thread where we can share and discuss what we think are our ULTIMATE character builds for KOTOR 1. Is there any way to KOTOR 2 - HK-47 Builds. Just an FYI, if you single-wield, Duelling (the feat line) isn't really worth it Dual-wielding, however, requires the full development of the "Two-Weapon Fighting" feat line, while a double-blade can always be used without penalty, thanks to a glitch in the game. My preferred build for ranged companions is dual wielding pistols with rapid shot, using the second Sith Assassin Pistol and a fully-upgraded Cassus Fett's Heavy Pistol. I might add a special section a bit later on covering this. One big difference is that in K1 only guardian gets full attack bonus. Got 2 complete KOTOR 1 playthroughs done right now. youtube. It's also directly related to the With the exception of the additional attacks granted by dual wielding or using a double-bladed weapon, additional attacks are are counted as being done of the main hand. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. Dual wield lets you use double the amount of upgrade items, so it ends up being much stronger even if poorly optimized as far as weapon based builds go. I've got no idea what the best build is to utilize 2 blasters, high saving throws, high hp, master rapid shot, master force speed, etc. Assassin Best Solo Builds Guide Feats = Dual Wield Line of course. I would focus on all your physical combat feats, so Toughness, Jedi defense, Dual wielding, and the special attacks, especially flurry and power attack. In 2 you need the finesse feat to use dex, by default it uses strength. Finish up to Master Flurry, and only improve Critical Strike if you are using a single saber or dual wielding. Published: Sep 5, 2020. Despite being released in Mission is kinda meh but I was wondering if any of you have a build for her that could make her kind of decent. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* some merit, yes, but in my experience, even in KotOR1, there are With this choice, players will unlock a few more Feats, including Empathy, Conditioning, Dual Strike, and Regenerate. (Since I like building for high blaster deflection, I go this path. Reply reply I would likely advise sentinel and blademaster for kotor 2 just because by level 15 you should have really strong skills, virtually all the force powers that you really need, and going blademaster will give you more feats to get power attack and flurry as well as maximize your lightsaber damage with extra modifiers to weapon type and dual wield Would work very well. / Description and comments \=====/ This mod allows you to wield two double handed weapons, Charisma has multiple uses in KOTOR 2. Alternatively, he could dual-wield blaster pistols and take the Rapid Shot line (for more opportunities to hit), but between Two-Weapon Fighting and Zaalbar and Canderous are both ideal melee weapon users (once you ignore Canderous’ starting build and realize that melee weapons far outstrip blasters in Kotor 1). The rest I exclusively used a single blade lightsaber. A caster build relies on WIS and CHA to increase the difficulty class (DC) of your spells. Weapon choice doesn't matter as long as you "spec" into it. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Definitely fair to use choke and push. Its MUCH more difficult in K1 than K2. Then choose between dual wielding or dueling feats. You get a feat every level up as a soldier so you can Learn how to create powerful characters in KOTOR with different classes and force powers. Of going for a stealth build the Stealth Run feat is great with Force Speed and allows you to This build will give you plenty of feats to work with, so going full on dual lightsaber should be easy. 5 and ultimate diatium is +5) expert fencing If you go Soldier->Guardian, definitely go dual-wield sabers. Unlike Kreia, he can dual-wield for an additional stat-stick, can wear Jedi armor, and can be pushed to 100% LS by being LS nice or DS nasty to him, giving him more WIS. That's also my basic high DEX build. Went for Scoundrel /Counsular for all the Force powers on my first ever playthrough back in high school and then went with Sentinel /Scoundrel to get more use out of my skills and immunities a year later. In KotOR II, the Jedi Weapon Master and Sith Marauder prestige classes have the Superior TWF feat line that further reduces the dual wield penalty. Reply reply More replies More replies. If you're building for attributes & enhancements, dual-wielding sabers opens more slots. For a force storm spam build though, it won't be that noticeable of a In KOTOR 1 the strongest crystal is the Solari crystal, and is a unique one of a kind crystal. You can't really go wrong setting her up to dual wield pistols because 1) all the good pistols in the game have a chance to stun on hit 2) a stunned target means The dueling feat will further increase accuracy and defense. You need at least Improved Toughness to make up for her low-average CON. Unfavorite. Keep in mind that what is “ULTIMATE” will always be based on subjective preferences and that there will be many different takes on what that means (most dominant, most fun, most canononical, etc). Watch. This is a new post following up on the theorycrafting build of a Light Side Scout/Consular in KotOR back in this thread: https: Computer Use is shifted to a multiple of 4 to cut 2 computer spikes from the requirement. Basically it is trading Flurry for Rapid Shot. An additional option is to go deep into Consular territory by stacking WIS/CHA to make a pseudo-Kreia. In general, remember that you need STR or DEX in Kotor 2, not both. EDIT: Looks like this is a slight mistake on my part. Great stats and decent skills from the get go. There’s two of them, but if you have a double-bladed weapon you can only use one. Some of the combat feats for KotOR II are similar to those in KotOR I like Dueling, Duel Wielding, and Lightsaber Specialization. Well ain't that depressing, he would need to have all 20 on his attributes! Fine, let's list out the stats he was probably known for and work backwards from there: 1. For weapons, that would be Weapon Specialisation , usually accessible to Soldiers and Jedi Guardian related classes. 5 str damage, off hand attack. Hopefully you find this helpful!- Huge thanks to my newest channel me Atton has some good uses. KotOR II subtly changes properties of the attack feats. AFAIK it's double-bladed for heavy Strength builds due to the higher scaling with strength, dual wield for Dexterity for the highest damage you can get since you don't have much of a strength bonus, and single lightsaber if you want to build for defense and accuracy over damage. Mostly done is 4/16 or 5/15 splits (so 4 levels of scout and 16 levels of sentinal for example). You can give her Regenerate Force Points to boost her Force Point regen and casting capabilities. A well-built character tends to be a little bit overpowered by the endgame, in KotOR 2 especially, regardless of your weapon choices. The main being you can only have one heart of the guardian with solari and upari without cheating for another. You'll miss alot anyway with dual wield pistols, their power comes from the sheer number of shots fired. If you are concerned about Jedi converts, a guide here: https In Kotor 1 it's 40 damage, so your extra attack has to do more than that, making it perfect for any dexterity builds. -She has to dual wield to maximize her sneak attack potential for best combat effectiveness, unless your aim is just to get as much defense as possible using Dueling. So you missing your attacks was most likely because you tried to dual wield when you don't have the proper feats for it. Join this channel to get special emojis, perks, and more! https://www. ) Dual wield is better for damage (which can help one-shot enemies with your Force Jump Sneak Attack), but Dueling is better for defense (great early game). If gunning down Dark Jedi within one round of attacking Star Wars: Knights of the Old Republic/Ranged the enemy is stunned or immobilized in some fashion, or if you make an attack coming out of Stealth Mode, while Scoundrel's Actually dual sabers still makes more sense since you can stack more kasha/kaiburr/ruusan wisdom modifiers on a dual build. Exarobibliologist Offline Category : Walkthroughs. Using the Advanced Stabilizer Gloves and the Adrenaline Stimulator, you would gain 5 additionnal dexterity for 30, Using the Bondar+Mantle of the Force crystals in my offhand saber for Force Point Regeneration +3 helped. I want to play as Jedi Guardian, and I see a LOT of guides recommending the double-blade heavy hitter builds, but I REALLY hate the look and idea of double-blade lightsabers So my question is are there any really good single blade lightsaber builds (preferable just one lightsaber, not dual wield)? If not, are there any mods that make double-blades look like single blades? Thanks! Go to kotor r/kotor. I have decided to post an edited build based on the feedback from that thread. gg/6xyukC5dAA Basically, my vision is a tanky dual-wielder who can take some serious hits while the rest of the team supports him from the backline. I use two single bladed lightsabers (yellow & orange for light side and red & orange for dark side) both upgraded with the ultimate diatium energy cell (telegorn mk 3 is also good but only works out to a average of +4. I pretty much always dual wield disruptor pistols and make a point to try and get 2 Mandalorian Disintegrators in the late game so I can melt force users in the final area. He has so many feats you can make him the tankiest tank with 3 toughness feats, 3 conditioning, and 3 implant feats. New comments cannot be posted and votes cannot be cast. You can have a build of 5 14s and 1 8, which I'd advise putting in Dexterity for the most well rounded build. Permalink. Assassins leap from the shadows, channeling Force lightning through their dual-bladed lightsabers to disable and drain their enemies. Valor, Speed, Armor, (even if they're light side). Granted, this is a min/max view, and there are definitely stylistic and RP reasons to go with the classic single blade look or the cool as hell double bladed aesthetic. I probably have 7 builds I'm planning that are all fairly optimal. Dual wield critical strike builds have more benefits than single blade, but also come with previous negatives mentioned. Ideally you dual wield because two lightsabers give you more stats than a single weapon. Using a weapon that says its balanced in the off hand, in your off hand will help offset the dual wielding penalty, and having a high strength (or dexterity, when using lightsabers) will also help There's no reason you can't, but it will be harder as you get fewer feats, fewer hit points per level. Award. Our great community, please make a list of everything you know about making strong and fun builds - everything from Blaster pistols to Also, I'm pretty sure dual blaster build is easiest and best ranged build in both games. My Main character uses force statis, Mission walks up, Flurry attack with dual swords, huge sneak attack bonus, instant kill for every high level enemy late Go to kotor r/kotor • by Generally you'd want to either go double-bladed or dual wield. Probably force wave and heal too. Critical Strike feat line, since double bladed sabers have a reduced critical range, in which case you'd still want to dual wield. Reply reply moviewatch29 • 99 in all stats is the best. KOTOR -- dual versus duel versus double (too old to reply) Opticreep 2003-12-05 04:21:15 UTC. In lightsaber case there is no reason for a consular to use a lightstaff or dual wield (in not for the idiotic BAB progression change from KotOR) since his strenght is using the Force but guardians that expecializes in combat have to use the most effective combat style there is and the single lightsaber style is only preferable until a certain Go to kotor r/kotor. Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch Compared to KotOR II, the guardian is more specialised and boosts STR. Whatever a player has fun with or is the most important to Dual allows you to have more passive bonus crystals/parts since most attacks come form the mainhand weapon (offhand only hits once). 6 Favourites. If you want to use a weapon for a bit you can put points into lightsaber specialization or dual wielding maybe. Powers= Take all the buff ones. Or if neither one affects them, so blaster rifles are good for low feat builds. My last play through Kotor 1 was I like doing dual sabers in kotor 1 dark side playthrough, Then again, if you have crystals with attribute increases, dual wield lets you use more of them in total. Unless you're going Soldier, it'll take longer to get the two-weapon Yes, in Kotor 1 dex works for lightsabers (it uses the higher of strength or dex). This file details some considerations to make for an HK-47 build, and may eventually contain a few HK-47 builds from different playthroughs. So if you are dual wielding 2 long weapons, attack with Flurry and have Master Speed active, you do 4 main hand and 1 off-hand attacks for 5 total attacks. The damage difference between double-bladed and dual wield is negligible, unless you're using the critical strike feat and want the extra critical threat range from dual wielding. Fear and Shock line for Dark Side. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming The classes in KotOR I have different Base Attack Bonuses (BAB), which then afffects their success rate with melee attacks. You absolutely should invest in the dual wielding line of feats (and therefore not waste any feats on Dueling, which is for using a single weapon). Some other Consular/Weaponmaster builds might be technically more powerful but why not still be very powerful but also slice Advantages of dual-wield regular size sabers More damage per hit than using a short saber in the off hand (2d8 vs 2d6) You get 4 crystal slots instead of 2, if you have enough good crystals this can be useful Can have two colors, useful if you get the unique crystals (Heart of the Guardian and Mantle of the Force) - dual wielding: 19-20 crit threat range, off hand attack. to have to get a double-bladed or wield two sabers just so they can make their character be up to par with the restthis dissapoints me very much. And Soldier already gives quite high BAB to compensate for the slow BAB growth for Sentinel. I'm talking about whether dueling (bonus to single hand weapons) or dual wielding (bonus to double hand weapons) affects them. Reply reply It cannot be dual wielded and as a result still doesn't do particularly exceptional damage compared to melee builds for most characters, but it's the best option ranged characters have available. Damage bonuses from feats or classes. It can be made viable by spending the few feats you do get on dual wielding and Lightsaber combat, using a short lightsaber off-hand and stacking some good crystals with +attack (like Upari), but it won't be optimal. 788 Views. Dual Wield: Things get a bit dicey with dual wield due to several factors. Max out critical strike dual wield heavy armor and implants. But to me, the most important factor is simple: aesthetics. The ability to have twice the number of passive items makes Dual superior for a caster build. Just like in D&D, the dual wield feat also affects double weapons, though for double you have to use a full-round attack, or you don't get the second damage. The feat applies to lightsabers as well. Dual wield for efficiency, single blade for aesthetics. So duelling will work if you hold a single weapon, but does not apply if you dual wield, and vice versa for Two Weapon Fighting. I prefer to force myself to rely on my powers by ignoring weapons feats though. Look at your Wisdom too, since that’ll help with your force powers. Dual Wield vs Duelist? Which one is better? Rolled him with Canderous and Mission. Repair was allocated to hit 17, and it All buffs and attribute points into strength. Most bizarrely, it becomes strangely amazing on specifically Jedi thanks to how they can stack force speed and rapid shot for 4 attacks per turn with it. Just beat Kotor 2 with a dual blasters build, it got really op after master speed and some I use Dual-wield (feat: Two-weapon Fighting) and either go double-blade or dual-singles depending upon my character. This post is meant to compile all the info needed for creating the best builds for all play styles. Master Flurry: +1 attack per round Scout's Attack: 15 base +3 from Master Dueling -1 from Master Flurry = 17 Attack It's clear that while Power Attack does more damage than Flurry ever could if every hit of a dual wield Master version of it with Master Speed active, but it is less accurate than Flurry with a single weapon, even if it's used by a class with an inferior Base Attack. I actually like having a short saber in my off hand. I'm guessing there at certain Go to kotor r/kotor. 2 - you have decided to be primarily a force user (Jedi Master/Sith Lord) and want the higher defence from the 3 duel Dual sabers is all but always better, unless you're going for a very specific build and you want all crystal effects to apply to every single one of your damage procs. What are the advantages of using a single weapon (with duel mastery) With max dual wield, master speed and flurry, you'll be doing 5 attacks per round, one at -2 penalty. SPARTAN22294. Heavy weapons really isn't that good in KOTOR1. Power Shot; Weapon-Profficiency Blasters; For additional feats Conditioning, Toughness, and Gearhead are all good options. Languages: English Finally, for true max damage, you will be dual wielding. Reply reply Dual wield sabers for maximal crystals, flurry goes brrrrrr edit: alternately anything+lots of wisdom+force storm destroys your speakers the common comedy build is blaster dark jedi sentinel into sith marauder have ridiculous dex, minimal strength, high con for implants dump all your skill points into repair (make sure to make repair a class skill with a feat) use dual blasters and spam rapid shot get the precise shot feats gun down the council like a boss The important stat to consider for is Attack. Stick to single bladed before getting Master Two Weapon Fighting. From an RP perspective, if you wanted to play as a traditional single saber Jedi, dueling may be worth taking, but only after you've taken all the other more useful feats. 5x your STR mod in bonus damage Treat Injury is used in order to make Life Support Packs more effective in endgame should they be needed. ÄmJii. Reply reply AlchRS • My preference is to a Guardian dueling build with a sigle saber. Slayers and Rangers are great for dual wielding builds because they get combat style feats; meaning you can get all the feats necessary to be effective while dual wielding as a part of your class features. My class breakdown vision is: 5 Ranger (Gloomstalker) for the fighting style + hunter’s mark + dread ambusher Kotor 2 LS Consular Build (Spoilers) KOTOR 2 Here are my ideas for a LS consular build. Dual Wield on Jedipedia. It won't make or break a build. Also, this data can be helpful while trying to decide how to develop your characters and teammates. Force Powers: Cure, Dual lightsabers fits with just about any build. For raw damage, I think double blade wins w/ your crystals & components. Scrolled through 5 pages and then decided to make my first thread. Do what you like though, KOTOR II isn't a hard game. Dual Wield/throw dagger build. Melee Finesse is great if you put attributes in DEX rather than STR. I want to dual wield, which feats and powers should I invest in during the course of the game? The Two Weapon Fighitng feat line will cover your dual wield needs. -Melee Mission will deal much more damage in the end than any ranged Mission build with dual Baragwin Assault Blade and focusing on STR, litterally 1 shotting everything but Master Two Weapon Fighting (reduce attack penalty on dual wield or double bladed weapon) + Master Flurry (extra attack) + Master Speed (extra attack) + Master Valor (bonus attribute). Dual wielding Baragwin Assault Blades, or 1 BAB and the blade of Naga Sadow. Toughness maybe or dual wield (as I want to swing two light sabers)? Reply Or Dual Wield singles? My general advice is that you can easily beat this game with any lightsaber style, so just pick the one that you find most appealing on a personal level. If you want to focus on combat, consider being a soldier and do a lot of the stuff on Taris. cerberusiv. Lol. While KotOR II places all classes at the same BAB, Jedi characters now have lightsaber forms fiddling with attack, defence, and critical hit rates. Even a caster class should wield two to get the best benefits. It is better to dual wield 2 single-bladed lightsabers. They gain a flat bonus to all weapon damage. Flurry is the best combat feat as it gives a whole other attack. We'll see how far I take it. - double bladed: 20 crit threat range, 1. It's very fast and you get lots of attacks. 0 Comments. PioneerCOD 13 years ago #2. Want to play as dual wield scout/consular. Easily 100+ extra damage against stunned/debilitated enemies. going for multiple stats is never a good idea, though in this character, having 14 STR and 14 DEX is, since you're probably using a lightsaber to mess people up, but the Disciple: Can be built exactly like Handmaiden. Is it better to dual Fighting style: Dual Wield Melee (i do that in every game I can lol) Force powers or armour: Not sure which is best, not for the class but for what I'm trying to do Attributes: STR: 14 (Melee lol) DEX: 10 (not sure about this one) CON: 14 (Need this for implants right? and health duh) So early on it can help, especially if you make them dual wield - dual wielding gives attack penalties. Force Powers Sentinel/Weapon Master Gun Jedi is my current favorite build. People really love the idea of playing with dual weapons. I'm also assuming you want to duel-wield blasters _____ The Feats you want for this build are: Duel Wielding. Edit: double blasters has a cooler animation, though. The danger of missing is generally very low outside of the early game with a competent build, and two sabers begins to pick up damage compared to a dual-bladed at that point. 1 - roleplay, the game is a RPG after all. Reply reply Flashy-Ad6878 • I'll necro this post just to verify that you are -absolutely- correct. Also remember if 2 crystals provide bonus to Make sure you dual wield blaster pistols. But yeah i also had the deadly buzzsaw of max force speed, master flurry, and 2 lightsabers even as a charisma only build i still was insanely deadly. Prioritize str gear , & make sure to get immunity to mind affecting & crits Skills are ( order of priority): persuade, repair, awareness, demolitions Powers: insanity, drain life, master speed, improved energy resistance, kill, dominate mind Dual wield with baragwin assault blade main hand, & short lightsaber built for BBD in the off hand single-wielding = 3 more feat slots (since you don't need two-weapon fighting), max of 4 swings per round with flurry + master speed. KOTOR Dual Wield Dex Build I'm starting a new playthrough after a few years and have forgotten most of the best abiltiies and stuff for the game. Most melee weapons are gonna calculate this off of your Strength skill, most ranged will take from Dexterity, as well as your feats like Duelling which would help increase it if you only wield one weapon or Two Weapon Fighting which would help reduce the penalties of dual wielding. Quantitatively, I think a dual-wield build always comes out ahead for pure damage, so I don't think dueling is meant for melee build. Thanks, any help is greatly appreciated. No cancelling out of effects, only affecting your attack rating when using a weapon configuration. In the original game which his character was built around, This is a very detailed build, but one of the things I like about KotoR the most is that all builds and plays are canon. Acknowledgments to Onderduiker who had dedicated much detail in clarifying gameplay mechanics and answering various questions within the thread. hence the lack of people using Dual sabers. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Urgent help with Jaheira Dual Wield build, need as OP and broken The best Kotor 2 builds for each class: Guardian; Sentinel; Consular; Prestige; Light vs dark; Guardian. #1. Reply reply It is possible to successfully run through the game as a Jedi who dual-wields blasters instead of lightsabers. The three best Kotor builds are the Revan build, consular/scout build, and the scout/guardian build. Surprisingly, if you don't get Juyo a single saber strength build using Critical Strike and Shien outperforms double bladed and is on par with dual wielding, even better if the offhand does less damage than the A blaster-based Jedi build has always kind of intrigued mebut I just can't put my lightsaber down. Spoilers below. The subtle and deadly hand of the Sith Order, a Sith Assassin stops at nothing to win. Just make sure you have the two-weapon fighting feat line mastered and you should be fine. Kse (kotor save editor). So you can have a high damage crystal combo in the mainhand and then throw the "name" crystal in the offhand. Put Kreia in your party as your buff bot and just use a master special of your choice and buzzsaw through the game. For example, dual wield if you want as long as you put points into dual weapon mastery. dantooine jedi jedisentinel knightsoftheoldrepublic kotor lightsaber redlightsaber star_wars starwars yellowlightsaber knights_of_the_old_republic starwarskotor star_wars_knights_of_the_old_republic I've been playing the Kotor games (mostly Kotor 2) since I was a kid and I wanted to compare my lightsaber setup to others. I like the look of a single lightsabre a lot more. Do you mean Blaster Rifle Specialization/Focus? If so, I knew about those. Created by. For Kotor 1, dual Personally, I think the single wielded lightsaber style has the best lightsaber combat animations, followed by dual wield animations. I don't want to be very You could dual wield pistols, use a double bladed lightsaber or use a lightsaber and a short lightsaber and I would stick to using force stun/choke (depending on if light or dark) so that you can always get off sneak attacks. While STR is obvious, there are reasons to start with a higher rating for INT and CHA: go with the first build. But if you need a gameplay aspect reason for going single handed, think of it this way - dual wield is burst dps, single wield is sustained dps. So if you're doing a build that's short on feats, a double-blade becomes a more attractive proposition. Going entirely off Kotor 2 here, but I assume they're pretty similar. Between those and your names crystal you can top out at an additional 10-14 wisdom points on a Related to ranged, there's a similar buff for grenades to make them more grenade-like. However with the dual BAB setup, the scoundrel consular will be lacking 4 Attack for maximum accuracy without debilitation if fully buffed (Master Valor, Hyper Adrenal Strength, Echani Battle Stimulant), which means 75% (32) chance to hit while 95% requires However, KotOR 1 and KotOR 2 especially (so long as you aren't on the hard difficulty or higher) are easily played with a single blade, so some RP with such a weapon is fine. It focuses on dealing sneak attacks by hitting the back during the Force Immunity cast. KOTOR Remake has been announced!!! 32 posts, 11/25 4:42AM. Dual wield gives you more attacks and damage bonuses. If you go into Sentinal, you'll probably take the double-bladed lightsaber. Star Wars: Knights of the Old Republic is known for being a very complete game with tons of Skills and Feats that players can unlock as they progress through the story. Duel-Wielding is objectively stronger, just like in KOTOR 1. qfzv pkan nbbccxx gssfbg ujsx aiwvf jmiupo jlp hfi jfl
Kotor dual wield build. My 1st ever Kotor 1 build during the final confrontation.